diff options
author | Raghuram Subramani <raghus2247@gmail.com> | 2023-10-21 21:56:01 +0530 |
---|---|---|
committer | Raghuram Subramani <raghus2247@gmail.com> | 2023-10-21 21:57:47 +0530 |
commit | 31e3a562fe4a44f4367e4398745e48b6d5f688ba (patch) | |
tree | a77bf58f90b69b177930907d8d42c6504487d63a /src | |
parent | 6f5020bb6c198e475982e207179605b314b1afbe (diff) |
use bits for graphics buffer
Diffstat (limited to 'src')
-rw-r--r-- | src/chip8.cpp | 47 | ||||
-rw-r--r-- | src/chip8.hpp | 3 | ||||
-rw-r--r-- | src/main.cpp | 4 | ||||
-rw-r--r-- | src/platform.cpp | 30 | ||||
-rw-r--r-- | src/platform.hpp | 5 |
5 files changed, 54 insertions, 35 deletions
diff --git a/src/chip8.cpp b/src/chip8.cpp index 94573f0..485d061 100644 --- a/src/chip8.cpp +++ b/src/chip8.cpp @@ -168,9 +168,7 @@ void Chip8::OP_NULL() {} // 00E0: CLS // Clear the display void Chip8::OP_00E0() { - for (uint32_t i = 0; i < sizeof(video) / sizeof(video[0]); i++) { - video[i] = 0; - } + video.reset(); }; // 00EE: RET @@ -385,29 +383,34 @@ void Chip8::OP_Cxkk() { // Dxyn: DRW Vx, Vy, nibble // Display n-byte sprite starting at memory location I at (Vx, Vy), set VF = collision void Chip8::OP_Dxyn() { - uint8_t Vx = (opcode & 0x0F00u) >> 8u; - uint8_t Vy = (opcode & 0x00FFu) >> 4u; - uint8_t height = opcode & 0x000Fu; + uint8_t Vx = (opcode & 0x0F00u) >> 8u; + uint8_t Vy = (opcode & 0x00F0u) >> 4u; + uint8_t height = opcode & 0x000Fu; - // Wrap if going beyond screen boundaries - uint8_t xPos = registers[Vx] % VIDEO_WIDTH; - uint8_t yPos = registers[Vy] % VIDEO_HEIGHT; + // Wrap if going beyond screen boundaries + uint8_t xPos = registers[Vx] % VIDEO_WIDTH; + uint8_t yPos = registers[Vy] % VIDEO_HEIGHT; - registers[0xF] = 0; - - for (uint32_t row = 0; row < height; ++row) { - uint8_t spriteByte = memory[index + row]; - for (uint32_t col = 0; col < 8; ++col) { - uint8_t spritePixel = spriteByte & (0x80u >> col); - uint32_t* screenPixel = &video[(yPos + row) * VIDEO_WIDTH + (xPos + col)]; + registers[0xF] = 0; - if (spritePixel) { - if(*screenPixel == 0xFFFFFFFF) - registers[0xF] = 1; - *screenPixel ^= 0xFFFFFFFF; - } + for (uint32_t row = 0; row < height; ++row) { + uint8_t spriteByte = memory[index + row]; + for (uint32_t col = 0; col < 8; ++col) { + uint8_t spritePixel = spriteByte & (0x80u >> col); + + // Calculate the coordinates in the video bitset + int x = (xPos + col) % VIDEO_WIDTH; + int y = (yPos + row) % VIDEO_HEIGHT; + + // Check collision and update the video bitset + if (spritePixel) { + if (video[y * VIDEO_WIDTH + x]) { + registers[0xF] = 1; + } + video[y * VIDEO_WIDTH + x].flip(); + } + } } - } } // Ex9E: SKP Vx diff --git a/src/chip8.hpp b/src/chip8.hpp index f144341..a2c4bdf 100644 --- a/src/chip8.hpp +++ b/src/chip8.hpp @@ -3,6 +3,7 @@ #include <cstdint> #include <random> +#include <bitset> const uint32_t VIDEO_HEIGHT = 32; const uint32_t VIDEO_WIDTH = 64; @@ -24,7 +25,7 @@ class Chip8 { uint8_t soundTimer {}; uint8_t keypad[16] {}; - uint32_t video[VIDEO_WIDTH * VIDEO_HEIGHT] {}; + std::bitset<4096> video; uint16_t opcode; diff --git a/src/main.cpp b/src/main.cpp index b5f12df..0e60faa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -24,7 +24,7 @@ int main(int argc, char** argv) { Chip8 chip8; chip8.LoadROM(filename); - int videoPitch = sizeof(chip8.video[0]) * VIDEO_WIDTH; + int count = 0; bool quit = false; while (!quit) { @@ -33,7 +33,7 @@ int main(int argc, char** argv) { usleep(cycleDelay * 1000); chip8.Cycle(); - platform.Update(chip8.video, videoPitch); + platform.Update(chip8.video, videoScale); } return 0; diff --git a/src/platform.cpp b/src/platform.cpp index c7d9ab3..2840fa1 100644 --- a/src/platform.cpp +++ b/src/platform.cpp @@ -1,25 +1,39 @@ +#include <bitset> + #include "platform.hpp" Platform::Platform(const char* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) { SDL_Init(SDL_INIT_VIDEO); - window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN); + window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); - texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight); } Platform::~Platform() { - SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } -void Platform::Update(const void* buffer, int pitch) { - SDL_UpdateTexture(texture, nullptr, buffer, pitch); - SDL_RenderClear(renderer); - SDL_RenderCopy(renderer, texture, nullptr, nullptr); - SDL_RenderPresent(renderer); +void Platform::Update(const std::bitset<4096>& bitset, int videoScale) { + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); + + for (int y = 0; y < 32; ++y) { + for (int x = 0; x < 64; ++x) { + SDL_Rect pixelRect = {x * videoScale, y * videoScale, videoScale, videoScale}; + + if (bitset[y * 64 + x]) { + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + } else { + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + } + + SDL_RenderFillRect(renderer, &pixelRect); + } + } + + SDL_RenderPresent(renderer); } bool Platform::ProcessInput(uint8_t* keys) { diff --git a/src/platform.hpp b/src/platform.hpp index 55b91df..90df65d 100644 --- a/src/platform.hpp +++ b/src/platform.hpp @@ -2,6 +2,8 @@ #define PLATFORM_HPP_ #include <cstdint> +#include <bitset> + #include <SDL.h> class Platform { @@ -12,13 +14,12 @@ class Platform { ~Platform(); public: - void Update(const void* buffer, int pitch); + void Update(const std::bitset<4096>& bitset, int videoScale); bool ProcessInput(uint8_t* keys); private: SDL_Window* window {}; SDL_Renderer* renderer {}; - SDL_Texture* texture {}; }; #endif |