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#include "platform.hpp"
Platform::Platform(const char* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) {
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight);
}
Platform::~Platform() {
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void Platform::Update(const void* buffer, int pitch) {
SDL_UpdateTexture(texture, nullptr, buffer, pitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_RenderPresent(renderer);
}
bool Platform::ProcessInput(uint8_t* keys) {
bool quit = false;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE: quit = true;
case SDLK_x: keys[0x0] = 1; break;
case SDLK_1: keys[0x1] = 1; break;
case SDLK_2: keys[0x2] = 1; break;
case SDLK_3: keys[0x3] = 1; break;
case SDLK_q: keys[0x4] = 1; break;
case SDLK_w: keys[0x5] = 1; break;
case SDLK_e: keys[0x6] = 1; break;
case SDLK_a: keys[0x7] = 1; break;
case SDLK_s: keys[0x8] = 1; break;
case SDLK_d: keys[0x9] = 1; break;
case SDLK_z: keys[0xA] = 1; break;
case SDLK_c: keys[0xB] = 1; break;
case SDLK_4: keys[0xC] = 1; break;
case SDLK_r: keys[0xD] = 1; break;
case SDLK_f: keys[0xE] = 1; break;
case SDLK_v: keys[0xF] = 1; break;
} break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_x: keys[0x0] = 0; break;
case SDLK_1: keys[0x1] = 0; break;
case SDLK_2: keys[0x2] = 0; break;
case SDLK_3: keys[0x3] = 0; break;
case SDLK_q: keys[0x4] = 0; break;
case SDLK_w: keys[0x5] = 0; break;
case SDLK_e: keys[0x6] = 0; break;
case SDLK_a: keys[0x7] = 0; break;
case SDLK_s: keys[0x8] = 0; break;
case SDLK_d: keys[0x9] = 0; break;
case SDLK_z: keys[0xA] = 0; break;
case SDLK_c: keys[0xB] = 0; break;
case SDLK_4: keys[0xC] = 0; break;
case SDLK_r: keys[0xD] = 0; break;
case SDLK_f: keys[0xE] = 0; break;
case SDLK_v: keys[0xF] = 0; break;
}
}
}
return quit;
}
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