#include "platform.hpp" Platform::Platform(const char* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) { SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight); } Platform::~Platform() { SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void Platform::Update(const void* buffer, int pitch) { SDL_UpdateTexture(texture, nullptr, buffer, pitch); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, nullptr, nullptr); SDL_RenderPresent(renderer); } bool Platform::ProcessInput(uint8_t* keys) { bool quit = false; SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: quit = true; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: quit = true; case SDLK_x: keys[0x0] = 1; break; case SDLK_1: keys[0x1] = 1; break; case SDLK_2: keys[0x2] = 1; break; case SDLK_3: keys[0x3] = 1; break; case SDLK_q: keys[0x4] = 1; break; case SDLK_w: keys[0x5] = 1; break; case SDLK_e: keys[0x6] = 1; break; case SDLK_a: keys[0x7] = 1; break; case SDLK_s: keys[0x8] = 1; break; case SDLK_d: keys[0x9] = 1; break; case SDLK_z: keys[0xA] = 1; break; case SDLK_c: keys[0xB] = 1; break; case SDLK_4: keys[0xC] = 1; break; case SDLK_r: keys[0xD] = 1; break; case SDLK_f: keys[0xE] = 1; break; case SDLK_v: keys[0xF] = 1; break; } break; case SDL_KEYUP: switch (event.key.keysym.sym) { case SDLK_x: keys[0x0] = 0; break; case SDLK_1: keys[0x1] = 0; break; case SDLK_2: keys[0x2] = 0; break; case SDLK_3: keys[0x3] = 0; break; case SDLK_q: keys[0x4] = 0; break; case SDLK_w: keys[0x5] = 0; break; case SDLK_e: keys[0x6] = 0; break; case SDLK_a: keys[0x7] = 0; break; case SDLK_s: keys[0x8] = 0; break; case SDLK_d: keys[0x9] = 0; break; case SDLK_z: keys[0xA] = 0; break; case SDLK_c: keys[0xB] = 0; break; case SDLK_4: keys[0xC] = 0; break; case SDLK_r: keys[0xD] = 0; break; case SDLK_f: keys[0xE] = 0; break; case SDLK_v: keys[0xF] = 0; break; } } } return quit; }