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import pygame
import random
# Load asteroid image
asteroid_image = pygame.image.load('res/asteroid.png')
class Asteroid:
def __init__(self):
self.x = random.randint(80, 800) # Random x position within the screen width
self.y = 60 # Starting y position at the top
self.speed_y = random.randint(1, 3) # Random downward speed
def move_down(self):
self.y += self.speed_y
def draw(self, screen):
screen.blit(asteroid_image, (self.x, self.y))
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