import pygame import random # Load asteroid image asteroid_image = pygame.image.load('res/asteroid.png') class Asteroid: def __init__(self): self.x = random.randint(80, 800) # Random x position within the screen width self.y = 60 # Starting y position at the top self.speed_y = random.randint(1, 3) # Random downward speed def move_down(self): self.y += self.speed_y def draw(self, screen): screen.blit(asteroid_image, (self.x, self.y))