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/*
winnie - an experimental window system
Copyright (C) 2013 Eleni Maria Stea
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Author: Eleni Maria Stea <elene.mst@gmail.com>
*/
#ifdef WINNIE_SDL
#include <SDL/SDL.h>
#include "keyboard.h"
#include "window.h"
#include "wm.h"
extern SDL_Event sdl_event;
bool init_keyboard()
{
return true;
}
void destroy_keyboard()
{
}
bool client_open_keyboard(void *smem_start, int offset)
{
return true;
}
void client_close_keyboard()
{
}
int get_keyboard_fd()
{
return -1;
}
void process_keyboard_event()
{
int key = sdl_event.key.keysym.sym;
Window *focused_win = wm->get_focused_window();
if(focused_win) {
KeyboardFuncType keyb_callback = focused_win->get_keyboard_callback();
if(keyb_callback) {
bool pressed = sdl_event.key.state == SDL_PRESSED;
keyb_callback(focused_win, key, pressed);
}
}
}
#endif // WINNIE_SDL
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