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authorEleni Maria Stea <elene.mst@gmail.com>2013-04-01 01:29:13 +0300
committerEleni Maria Stea <elene.mst@gmail.com>2013-04-01 01:29:13 +0300
commit7b5d2df884abb7084d71f17cc29a618c0b6f47ef (patch)
tree0c6bdb1d6e847ae745f01f599f4c709adcfdd7bb /libwinnie/src/sdl
parentb4c8d68e0357683cec82fb8a9c5a4447155b3192 (diff)
created libwinnie (library), winnie (the server application) and clients
Diffstat (limited to 'libwinnie/src/sdl')
-rw-r--r--libwinnie/src/sdl/event.cc56
-rw-r--r--libwinnie/src/sdl/gfx.cc162
-rw-r--r--libwinnie/src/sdl/keyboard.cc58
-rw-r--r--libwinnie/src/sdl/mouse.cc127
4 files changed, 403 insertions, 0 deletions
diff --git a/libwinnie/src/sdl/event.cc b/libwinnie/src/sdl/event.cc
new file mode 100644
index 0000000..685c323
--- /dev/null
+++ b/libwinnie/src/sdl/event.cc
@@ -0,0 +1,56 @@
+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifdef WINNIE_SDL
+#include <stdlib.h>
+#include <SDL/SDL.h>
+
+#include "event.h"
+#include "keyboard.h"
+#include "mouse.h"
+#include "wm.h"
+
+SDL_Event sdl_event;
+void process_events()
+{
+ wm->process_windows();
+ if(!SDL_WaitEvent(&sdl_event)) {
+ return;
+ }
+
+ switch(sdl_event.type) {
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ process_keyboard_event();
+ break;
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ process_mouse_event();
+ break;
+ case SDL_QUIT:
+ exit(0);
+ default:
+ break;
+ }
+}
+
+#endif // WINNIE_SDL
diff --git a/libwinnie/src/sdl/gfx.cc b/libwinnie/src/sdl/gfx.cc
new file mode 100644
index 0000000..7e098b9
--- /dev/null
+++ b/libwinnie/src/sdl/gfx.cc
@@ -0,0 +1,162 @@
+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifdef WINNIE_SDL
+#include <stdio.h>
+#include <stdlib.h>
+#include <SDL/SDL.h>
+
+#include "gfx.h"
+#include "shalloc.h"
+#include "winnie.h"
+
+static SDL_Surface *fbsurf;
+
+struct Graphics {
+ Rect screen_rect;
+ Rect clipping_rect;
+ int color_depth; // bits per pixel
+ Pixmap *pixmap;
+};
+
+static Graphics *gfx;
+
+bool init_gfx()
+{
+ if(SDL_Init(SDL_INIT_VIDEO) == -1) {
+ fprintf(stderr, "failed to initialize SDL\n");
+ return false;
+ }
+
+ if(!(gfx = (Graphics*)sh_malloc(sizeof *gfx))) {
+ return false;
+ }
+
+ get_subsys()->graphics_offset = (int)((char*)gfx - (char*)get_pool());
+
+ Rect scr_rect(0, 0, 1024, 768);
+ gfx->screen_rect = scr_rect;
+ gfx->color_depth = 32;
+
+ if(!(fbsurf = SDL_SetVideoMode(gfx->screen_rect.width, gfx->screen_rect.height, gfx->color_depth, 0))) {
+ fprintf(stderr, "Failed to set video mode\n");
+ return false;
+ }
+ SDL_ShowCursor(0);
+
+ if(!(gfx->pixmap = (Pixmap*)sh_malloc(sizeof(Pixmap)))) {
+ fprintf(stderr, "Failed to allocate pixmap.\n");
+ return false;
+ }
+
+ gfx->pixmap->width = gfx->screen_rect.width;
+ gfx->pixmap->height = gfx->screen_rect.height;
+
+ int fbsize = gfx->pixmap->width * gfx->pixmap->height * gfx->color_depth / 8;
+ if(!(gfx->pixmap->pixels = (unsigned char*)sh_malloc(fbsize))) {
+ fprintf(stderr, "failed to allocate the pixmap framebuffer.\n");
+ return false;
+ }
+
+ set_clipping_rect(gfx->screen_rect);
+
+ return true;
+}
+
+void destroy_gfx()
+{
+ sh_free(gfx->pixmap->pixels);
+ gfx->pixmap->pixels = 0;
+ sh_free(gfx->pixmap);
+ sh_free(gfx);
+ SDL_Quit();
+}
+
+unsigned char *get_framebuffer()
+{
+ return gfx->pixmap->pixels;
+}
+
+Pixmap *get_framebuffer_pixmap()
+{
+ return gfx->pixmap;
+}
+
+Rect get_screen_size()
+{
+ return gfx->screen_rect;
+}
+
+int get_color_depth()
+{
+ return gfx->color_depth;
+}
+
+void set_clipping_rect(const Rect &rect)
+{
+ gfx->clipping_rect = rect_intersection(rect, get_screen_size());
+}
+
+const Rect &get_clipping_rect()
+{
+ return gfx->clipping_rect;
+}
+
+
+void set_cursor_visibility(bool visible)
+{
+}
+
+void gfx_update(const Rect &upd_rect)
+{
+ if(SDL_MUSTLOCK(fbsurf)) {
+ SDL_LockSurface(fbsurf);
+ }
+
+ Rect rect = rect_intersection(upd_rect, gfx->screen_rect);
+
+ unsigned char *sptr = gfx->pixmap->pixels + (rect.y * gfx->screen_rect.width + rect.x) * 4;
+ unsigned char *dptr = (unsigned char*)fbsurf->pixels + (rect.y * gfx->screen_rect.width + rect.x) * 4;
+
+ for(int i=0; i<rect.height; i++) {
+ memcpy(dptr, sptr, rect.width * 4);
+ sptr += gfx->screen_rect.width * 4;
+ dptr += gfx->screen_rect.width * 4;
+ }
+
+ if(SDL_MUSTLOCK(fbsurf)) {
+ SDL_UnlockSurface(fbsurf);
+ }
+ SDL_UpdateRect(fbsurf, rect.x, rect.y, rect.width, rect.height);
+}
+
+void wait_vsync()
+{
+}
+
+void get_rgb_order(int *r, int *g, int *b)
+{
+ *r = fbsurf->format->Rshift / 8;
+ *g = fbsurf->format->Gshift / 8;
+ *b = fbsurf->format->Bshift / 8;
+}
+
+#endif // WINNIE_SDL
diff --git a/libwinnie/src/sdl/keyboard.cc b/libwinnie/src/sdl/keyboard.cc
new file mode 100644
index 0000000..2290213
--- /dev/null
+++ b/libwinnie/src/sdl/keyboard.cc
@@ -0,0 +1,58 @@
+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifdef WINNIE_SDL
+#include <SDL/SDL.h>
+
+#include "keyboard.h"
+#include "window.h"
+#include "wm.h"
+
+extern SDL_Event sdl_event;
+
+bool init_keyboard()
+{
+ return true;
+}
+
+void destroy_keyboard()
+{
+}
+
+int get_keyboard_fd()
+{
+ return -1;
+}
+
+void process_keyboard_event()
+{
+ int key = sdl_event.key.keysym.sym;
+
+ Window *focused_win = wm->get_focused_window();
+ if(focused_win) {
+ KeyboardFuncType keyb_callback = focused_win->get_keyboard_callback();
+ if(keyb_callback) {
+ bool pressed = sdl_event.key.state == SDL_PRESSED;
+ keyb_callback(focused_win, key, pressed);
+ }
+ }
+}
+#endif // WINNIE_SDL
diff --git a/libwinnie/src/sdl/mouse.cc b/libwinnie/src/sdl/mouse.cc
new file mode 100644
index 0000000..3ba98a0
--- /dev/null
+++ b/libwinnie/src/sdl/mouse.cc
@@ -0,0 +1,127 @@
+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifdef WINNIE_SDL
+#include <SDL/SDL.h>
+
+#include "mouse.h"
+#include "shalloc.h"
+#include "wm.h"
+#include "window.h"
+#include "winnie.h"
+
+extern SDL_Event sdl_event;
+
+struct Mouse {
+ int pointer_x;
+ int pointer_y;
+ int bnstate;
+};
+
+static Mouse *mouse;
+
+bool init_mouse()
+{
+ if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) {
+ return false;
+ }
+ get_subsys()->mouse_offset = (int)((char*)mouse - (char*)get_pool());
+
+ memset(mouse, 0, sizeof *mouse);
+ return true;
+}
+
+void destroy_mouse()
+{
+ sh_free(mouse);
+}
+
+void set_mouse_bounds(const Rect &rect)
+{
+}
+
+int get_mouse_fd()
+{
+ return -1;
+}
+
+void process_mouse_event()
+{
+ int bn;
+ MouseMotionFuncType motion_callback = 0;
+ MouseButtonFuncType button_callback = 0;
+
+ Window *win;
+ if(!(win = wm->get_grab_window())) {
+ win = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y);
+ if(win) {
+ wm->set_focused_window(win);
+ }
+ else {
+ wm->set_focused_window(0);
+ }
+ }
+
+ switch(sdl_event.type) {
+ case SDL_MOUSEMOTION:
+ mouse->pointer_x = sdl_event.motion.x;
+ mouse->pointer_y = sdl_event.motion.y;
+ if(win && (motion_callback = win->get_mouse_motion_callback())) {
+ Rect rect = win->get_absolute_rect();
+ motion_callback(win, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
+ }
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEBUTTONDOWN:
+ bn = sdl_event.button.button - SDL_BUTTON_LEFT;
+ if(sdl_event.button.state == SDL_PRESSED) {
+ mouse->bnstate |= 1 << bn;
+ }
+ else {
+ mouse->bnstate &= ~(1 << bn);
+ }
+ if(win && (button_callback = win->get_mouse_button_callback())) {
+ Rect rect = win->get_absolute_rect();
+ button_callback(win, bn, sdl_event.button.state, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
+ }
+ }
+}
+
+void get_pointer_pos(int *x, int *y)
+{
+ *x = mouse->pointer_x;
+ *y = mouse->pointer_y;
+}
+
+int get_button_state()
+{
+ return mouse->bnstate;
+}
+
+int get_button(int bn)
+{
+ if(bn < 0 || bn >= 3) {
+ return 0;
+ }
+ return (mouse->bnstate & (1 << bn)) != 0;
+}
+#endif // WINNIE_SDL