aboutsummaryrefslogtreecommitdiff
path: root/circuitpython/shared-module/vectorio/VectorShape.c
diff options
context:
space:
mode:
authorRaghuram Subramani <raghus2247@gmail.com>2022-06-19 19:47:51 +0530
committerRaghuram Subramani <raghus2247@gmail.com>2022-06-19 19:47:51 +0530
commit4fd287655a72b9aea14cdac715ad5b90ed082ed2 (patch)
tree65d393bc0e699dd12d05b29ba568e04cea666207 /circuitpython/shared-module/vectorio/VectorShape.c
parent0150f70ce9c39e9e6dd878766c0620c85e47bed0 (diff)
add circuitpython code
Diffstat (limited to 'circuitpython/shared-module/vectorio/VectorShape.c')
-rw-r--r--circuitpython/shared-module/vectorio/VectorShape.c539
1 files changed, 539 insertions, 0 deletions
diff --git a/circuitpython/shared-module/vectorio/VectorShape.c b/circuitpython/shared-module/vectorio/VectorShape.c
new file mode 100644
index 0000000..04213d3
--- /dev/null
+++ b/circuitpython/shared-module/vectorio/VectorShape.c
@@ -0,0 +1,539 @@
+
+#include "stdlib.h"
+
+#include "shared-module/vectorio/__init__.h"
+#include "shared-bindings/vectorio/VectorShape.h"
+
+#include "py/misc.h"
+#include "py/runtime.h"
+#include "shared-bindings/time/__init__.h"
+#include "shared-bindings/displayio/ColorConverter.h"
+#include "shared-bindings/displayio/Palette.h"
+
+#include "shared-bindings/vectorio/Circle.h"
+#include "shared-bindings/vectorio/Polygon.h"
+#include "shared-bindings/vectorio/Rectangle.h"
+
+// Lifecycle actions.
+#define VECTORIO_SHAPE_DEBUG(...) (void)0
+// #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print, __VA_ARGS__)
+
+
+// Used in both logging and ifdefs, for extra variables
+// #define VECTORIO_PERF(...) mp_printf(&mp_plat_print, __VA_ARGS__)
+
+
+// Really verbose.
+#define VECTORIO_SHAPE_PIXEL_DEBUG(...) (void)0
+// #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print, __VA_ARGS__)
+
+#define U32_TO_BINARY_FMT "%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c"
+#define U32_TO_BINARY(u32) \
+ (u32 & 0x80000000 ? '1' : '0'), \
+ (u32 & 0x40000000 ? '1' : '0'), \
+ (u32 & 0x20000000 ? '1' : '0'), \
+ (u32 & 0x10000000 ? '1' : '0'), \
+ (u32 & 0x8000000 ? '1' : '0'), \
+ (u32 & 0x4000000 ? '1' : '0'), \
+ (u32 & 0x2000000 ? '1' : '0'), \
+ (u32 & 0x1000000 ? '1' : '0'), \
+ (u32 & 0x800000 ? '1' : '0'), \
+ (u32 & 0x400000 ? '1' : '0'), \
+ (u32 & 0x200000 ? '1' : '0'), \
+ (u32 & 0x100000 ? '1' : '0'), \
+ (u32 & 0x80000 ? '1' : '0'), \
+ (u32 & 0x40000 ? '1' : '0'), \
+ (u32 & 0x20000 ? '1' : '0'), \
+ (u32 & 0x10000 ? '1' : '0'), \
+ (u32 & 0x8000 ? '1' : '0'), \
+ (u32 & 0x4000 ? '1' : '0'), \
+ (u32 & 0x2000 ? '1' : '0'), \
+ (u32 & 0x1000 ? '1' : '0'), \
+ (u32 & 0x800 ? '1' : '0'), \
+ (u32 & 0x400 ? '1' : '0'), \
+ (u32 & 0x200 ? '1' : '0'), \
+ (u32 & 0x100 ? '1' : '0'), \
+ (u32 & 0x80 ? '1' : '0'), \
+ (u32 & 0x40 ? '1' : '0'), \
+ (u32 & 0x20 ? '1' : '0'), \
+ (u32 & 0x10 ? '1' : '0'), \
+ (u32 & 0x8 ? '1' : '0'), \
+ (u32 & 0x4 ? '1' : '0'), \
+ (u32 & 0x2 ? '1' : '0'), \
+ (u32 & 0x1 ? '1' : '0')
+
+static void short_bound_check(mp_int_t i, qstr name) {
+ if (i < SHRT_MIN || i > SHRT_MAX) {
+ mp_raise_ValueError_varg(translate("%q must be between %d and %d"), name, SHRT_MIN, SHRT_MAX);
+ }
+}
+
+inline __attribute__((always_inline))
+static void area_transpose(displayio_area_t *to_transpose) {
+ int16_t swap = to_transpose->y1;
+ to_transpose->y1 = to_transpose->x1;
+ to_transpose->x1 = swap;
+ swap = to_transpose->y2;
+ to_transpose->y2 = to_transpose->x2;
+ to_transpose->x2 = swap;
+}
+
+inline __attribute__((always_inline))
+static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) {
+ VECTORIO_SHAPE_DEBUG("%p get_screen_area (%3d,%3d) tform:{x:%d y:%d dx:%d dy:%d scl:%d w:%d h:%d mx:%d my:%d tr:%d}", self, self->x, self->y,
+ self->absolute_transform->x, self->absolute_transform->y, self->absolute_transform->dx, self->absolute_transform->dy, self->absolute_transform->scale,
+ self->absolute_transform->width, self->absolute_transform->height, self->absolute_transform->mirror_x, self->absolute_transform->mirror_y, self->absolute_transform->transpose_xy
+ );
+ self->ishape.get_area(self->ishape.shape, out_area);
+ VECTORIO_SHAPE_DEBUG(" in:{(%5d,%5d), (%5d,%5d)}", out_area->x1, out_area->y1, out_area->x2, out_area->y2);
+
+ int16_t x;
+ int16_t y;
+ if (self->absolute_transform->transpose_xy) {
+ x = self->absolute_transform->x + self->absolute_transform->dx * self->y;
+ y = self->absolute_transform->y + self->absolute_transform->dy * self->x;
+ if (self->absolute_transform->dx < 1) {
+ out_area->y1 = out_area->y1 * -1 + 1;
+ out_area->y2 = out_area->y2 * -1 + 1;
+ }
+ if (self->absolute_transform->dy < 1) {
+ out_area->x1 = out_area->x1 * -1 + 1;
+ out_area->x2 = out_area->x2 * -1 + 1;
+ }
+ area_transpose(out_area);
+ } else {
+ x = self->absolute_transform->x + self->absolute_transform->dx * self->x;
+ y = self->absolute_transform->y + self->absolute_transform->dy * self->y;
+
+ if (self->absolute_transform->dx < 1) {
+ out_area->x1 = out_area->x1 * -1 + 1;
+ out_area->x2 = out_area->x2 * -1 + 1;
+ }
+ if (self->absolute_transform->dy < 1) {
+ out_area->y1 = out_area->y1 * -1 + 1;
+ out_area->y2 = out_area->y2 * -1 + 1;
+ }
+ }
+ displayio_area_canon(out_area);
+ displayio_area_shift(out_area, x, y);
+
+ VECTORIO_SHAPE_DEBUG(" out:{(%5d,%5d), (%5d,%5d)}\n", out_area->x1, out_area->y1, out_area->x2, out_area->y2);
+}
+
+// Get the target pixel based on the shape's coordinate space
+static void screen_to_shape_coordinates(vectorio_vector_shape_t *self, uint16_t x, uint16_t y, int16_t *out_shape_x, int16_t *out_shape_y) {
+ if (self->absolute_transform->transpose_xy) {
+ *out_shape_x = y - self->absolute_transform->y - self->absolute_transform->dy * self->x;
+ *out_shape_y = x - self->absolute_transform->x - self->absolute_transform->dx * self->y;
+
+ VECTORIO_SHAPE_PIXEL_DEBUG(" a(%3d, %3d)", *out_shape_x, *out_shape_y);
+ if (self->absolute_transform->dx < 1) {
+ *out_shape_y *= -1;
+ }
+ if (self->absolute_transform->dy < 1) {
+ *out_shape_x *= -1;
+ }
+ VECTORIO_SHAPE_PIXEL_DEBUG(" b(%3d, %3d)", *out_shape_x, *out_shape_y);
+ } else {
+ *out_shape_x = x - self->absolute_transform->x - self->absolute_transform->dx * self->x;
+ *out_shape_y = y - self->absolute_transform->y - self->absolute_transform->dy * self->y;
+
+ VECTORIO_SHAPE_PIXEL_DEBUG(" a(%3d, %3d)", *out_shape_x, *out_shape_y);
+ if (self->absolute_transform->dx < 1) {
+ *out_shape_x *= -1;
+ }
+ if (self->absolute_transform->dy < 1) {
+ *out_shape_y *= -1;
+ }
+ VECTORIO_SHAPE_PIXEL_DEBUG(" b(%3d, %3d)", *out_shape_x, *out_shape_y);
+
+ // It's mirrored via dx. Maybe we need to add support for also separately mirroring?
+ // if (self->absolute_transform->mirror_x) {
+ // pixel_to_get_x = (shape_area.x2 - shape_area.x1) - (pixel_to_get_x - shape_area.x1) + shape_area.x1 - 1;
+ // }
+ // if (self->absolute_transform->mirror_y) {
+ // pixel_to_get_y = (shape_area.y2 - shape_area.y1) - (pixel_to_get_y - shape_area.y1) + +shape_area.y1 - 1;
+ // }
+ }
+}
+
+static void check_bounds_and_set_x(vectorio_vector_shape_t *self, mp_int_t x) {
+ short_bound_check(x, MP_QSTR_x);
+ self->x = x;
+}
+
+static void check_bounds_and_set_y(vectorio_vector_shape_t *self, mp_int_t y) {
+ short_bound_check(y, MP_QSTR_y);
+ self->y = y;
+}
+
+
+// For use by Group to know where it needs to redraw on layer removal.
+bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) {
+ out_area->x1 = out_area->x2;
+ displayio_area_union(
+ &self->ephemeral_dirty_area,
+ &self->current_area,
+ out_area
+ );
+ return true; // For now just always redraw.
+}
+
+
+// This must be invoked after each time a shape changes its position, shape or appearance in any way.
+void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) {
+ vectorio_vector_shape_t *self = vector_shape;
+ // In screen space. Need to offset the shape space.
+ displayio_area_t current_area;
+ _get_screen_area(self, &current_area);
+ VECTORIO_SHAPE_DEBUG("%p shape_dirty new:{(%3d,%3d), (%3d,%3d)} dirty:{(%3d,%3d), (%3d,%3d)}",
+ self,
+ current_area.x1, current_area.y1, current_area.x2, current_area.y2,
+ self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+
+ bool moved = !displayio_area_equal(&current_area, &self->current_area);
+ if (moved) {
+ displayio_area_union(&self->current_area, &self->ephemeral_dirty_area, &self->ephemeral_dirty_area);
+ VECTORIO_SHAPE_DEBUG(" stale:{(%3d,%3d), (%3d,%3d)} -> expanded:{(%3d,%3d), (%3d,%3d)}\n",
+ self->current_area.x1, self->current_area.y1, self->current_area.x2, self->current_area.y2,
+ self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+
+ // Dirty area tracks the shape's footprint between draws. It's reset on refresh finish.
+ displayio_area_copy(&current_area, &self->current_area);
+ }
+ self->current_area_dirty = true;
+}
+
+
+void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self,
+ vectorio_ishape_t ishape,
+ mp_obj_t pixel_shader, int32_t x, int32_t y) {
+ VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y);
+ check_bounds_and_set_x(self, x);
+ check_bounds_and_set_y(self, y);
+ self->pixel_shader = pixel_shader;
+ self->ishape = ishape;
+ self->absolute_transform = &null_transform; // Critical to have a valid transform before getting screen area.
+ self->ephemeral_dirty_area.x1 = self->ephemeral_dirty_area.x2; // Cheat to set area to 0
+ self->ephemeral_dirty_area.next = NULL;
+ self->current_area_dirty = true;
+ _get_screen_area(self, &self->current_area);
+}
+
+bool common_hal_vectorio_vector_shape_contains(vectorio_vector_shape_t *self, mp_int_t x, mp_int_t y) {
+ VECTORIO_SHAPE_DEBUG("%p contains(%d, %d)", self);
+ short_bound_check(x, MP_QSTR_x);
+ short_bound_check(y, MP_QSTR_y);
+ int16_t shape_x;
+ int16_t shape_y;
+ screen_to_shape_coordinates(self, x, y, &shape_x, &shape_y);
+ bool shape_contains_coordinates = 0 != self->ishape.get_pixel(self->ishape.shape, shape_x, shape_y);
+ return shape_contains_coordinates;
+}
+
+
+mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_x\n", self);
+ return self->x;
+}
+
+
+void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x) {
+ VECTORIO_SHAPE_DEBUG("%p set_x %d\n", self, x);
+ if (self->x == x) {
+ return;
+ }
+ check_bounds_and_set_x(self, x);
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+
+mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_y\n", self);
+ return self->y;
+}
+
+
+void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y) {
+ VECTORIO_SHAPE_DEBUG("%p set_y %d\n", self, y);
+ if (self->y == y) {
+ return;
+ }
+ check_bounds_and_set_y(self, y);
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+mp_obj_tuple_t *common_hal_vectorio_vector_shape_get_location(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_location\n", self);
+ mp_obj_tuple_t *pair = MP_OBJ_TO_PTR(mp_obj_new_tuple(2, NULL));
+ pair->items[0] = mp_obj_new_int((mp_int_t)self->x);
+ pair->items[1] = mp_obj_new_int((mp_int_t)self->y);
+ return pair;
+}
+
+
+void common_hal_vectorio_vector_shape_set_location(vectorio_vector_shape_t *self, mp_obj_t xy) {
+ VECTORIO_SHAPE_DEBUG("%p set_location\n", self);
+ size_t tuple_len = 0;
+ mp_obj_t *tuple_items;
+ mp_obj_tuple_get(xy, &tuple_len, &tuple_items);
+ if (tuple_len != 2) {
+ mp_raise_TypeError(translate("(x,y) integers required"));
+ }
+
+ mp_int_t x;
+ mp_int_t y;
+ if (!mp_obj_get_int_maybe(tuple_items[ 0 ], &x)
+ || !mp_obj_get_int_maybe(tuple_items[ 1 ], &y)) {
+ mp_raise_ValueError_varg(translate("unsupported %q type"), MP_QSTR_point);
+ }
+ bool dirty = false;
+ if (self->x != x) {
+ check_bounds_and_set_x(self, x);
+ dirty = true;
+ }
+ if (self->y != y) {
+ check_bounds_and_set_y(self, y);
+ dirty = true;
+ }
+ if (dirty) {
+ common_hal_vectorio_vector_shape_set_dirty(self);
+ }
+}
+
+
+mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self);
+ return self->pixel_shader;
+}
+
+void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader) {
+ VECTORIO_SHAPE_DEBUG("%p set_pixel_shader\n", self);
+ self->pixel_shader = pixel_shader;
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t *colorspace, const displayio_area_t *area, uint32_t *mask, uint32_t *buffer) {
+ // Shape areas are relative to 0,0. This will allow rotation about a known axis.
+ // The consequence is that the area reported by the shape itself is _relative_ to 0,0.
+ // To make it relative to the VectorShape position, we must shift it.
+ // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from
+ // the shape_area (unshifted) space.
+ #ifdef VECTORIO_PERF
+ uint64_t start = common_hal_time_monotonic_ns();
+ uint64_t pixel_time = 0;
+ #endif
+ VECTORIO_SHAPE_DEBUG("%p fill_area: fill: {(%5d,%5d), (%5d,%5d)}",
+ self,
+ area->x1, area->y1, area->x2, area->y2
+ );
+ displayio_area_t overlap;
+ if (!displayio_area_compute_overlap(area, &self->current_area, &overlap)) {
+ VECTORIO_SHAPE_DEBUG(" no overlap\n");
+ return false;
+ }
+ VECTORIO_SHAPE_DEBUG(", overlap: {(%3d,%3d), (%3d,%3d)}", overlap.x1, overlap.y1, overlap.x2, overlap.y2);
+
+ bool full_coverage = displayio_area_equal(area, &overlap);
+
+ uint8_t pixels_per_byte = 8 / colorspace->depth;
+ VECTORIO_SHAPE_DEBUG(" xy:(%3d %3d) tform:{x:%d y:%d dx:%d dy:%d scl:%d w:%d h:%d mx:%d my:%d tr:%d}",
+ self->x, self->y,
+ self->absolute_transform->x, self->absolute_transform->y, self->absolute_transform->dx, self->absolute_transform->dy, self->absolute_transform->scale,
+ self->absolute_transform->width, self->absolute_transform->height, self->absolute_transform->mirror_x, self->absolute_transform->mirror_y, self->absolute_transform->transpose_xy
+ );
+
+ uint16_t linestride_px = displayio_area_width(area);
+ uint16_t line_dirty_offset_px = (overlap.y1 - area->y1) * linestride_px;
+ uint16_t column_dirty_offset_px = overlap.x1 - area->x1;
+ VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d shape:%s",
+ linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte, mp_obj_get_type_str(self->ishape.shape));
+
+ displayio_input_pixel_t input_pixel;
+ displayio_output_pixel_t output_pixel;
+
+ displayio_area_t shape_area;
+ self->ishape.get_area(self->ishape.shape, &shape_area);
+
+ uint16_t mask_start_px = line_dirty_offset_px;
+ for (input_pixel.y = overlap.y1; input_pixel.y < overlap.y2; ++input_pixel.y) {
+ mask_start_px += column_dirty_offset_px;
+ for (input_pixel.x = overlap.x1; input_pixel.x < overlap.x2; ++input_pixel.x) {
+ // Check the mask first to see if the pixel has already been set.
+ uint16_t pixel_index = mask_start_px + (input_pixel.x - overlap.x1);
+ uint32_t *mask_doubleword = &(mask[pixel_index / 32]);
+ uint8_t mask_bit = pixel_index % 32;
+ VECTORIO_SHAPE_PIXEL_DEBUG("\n%p pixel_index: %5u mask_bit: %2u mask: "U32_TO_BINARY_FMT, self, pixel_index, mask_bit, U32_TO_BINARY(*mask_doubleword));
+ if ((*mask_doubleword & (1u << mask_bit)) != 0) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" masked");
+ continue;
+ }
+ output_pixel.pixel = 0;
+
+ // Cast input screen coordinates to shape coordinates to pick the pixel to draw
+ int16_t pixel_to_get_x;
+ int16_t pixel_to_get_y;
+ screen_to_shape_coordinates(self, input_pixel.x, input_pixel.y, &pixel_to_get_x, &pixel_to_get_y);
+
+ VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y);
+ #ifdef VECTORIO_PERF
+ uint64_t pre_pixel = common_hal_time_monotonic_ns();
+ #endif
+ input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y);
+ #ifdef VECTORIO_PERF
+ uint64_t post_pixel = common_hal_time_monotonic_ns();
+ pixel_time += post_pixel - pre_pixel;
+ #endif
+ VECTORIO_SHAPE_PIXEL_DEBUG(" -> %d", input_pixel.pixel);
+
+ // vectorio shapes use 0 to mean "area is not covered."
+ // We can skip all the rest of the work for this pixel if it's not currently covered by the shape.
+ if (input_pixel.pixel == 0) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" (encountered transparent pixel; input area is not fully covered)");
+ full_coverage = false;
+ } else {
+ // Pixel is not transparent. Let's pull the pixel value index down to 0-base for more error-resistant palettes.
+ input_pixel.pixel -= 1;
+ output_pixel.opaque = true;
+
+ if (self->pixel_shader == mp_const_none) {
+ output_pixel.pixel = input_pixel.pixel;
+ } else if (mp_obj_is_type(self->pixel_shader, &displayio_palette_type)) {
+ output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel);
+ } else if (mp_obj_is_type(self->pixel_shader, &displayio_colorconverter_type)) {
+ displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel);
+ }
+
+ // We double-check this to fast-path the case when a pixel is not covered by the shape & not call the color converter unnecessarily.
+ if (!output_pixel.opaque) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" (encountered transparent pixel from colorconverter; input area is not fully covered)");
+ full_coverage = false;
+ }
+
+ *mask_doubleword |= 1u << mask_bit;
+ if (colorspace->depth == 16) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16", output_pixel.pixel);
+ *(((uint16_t *)buffer) + pixel_index) = output_pixel.pixel;
+ } else if (colorspace->depth == 32) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 32", output_pixel.pixel);
+ *(((uint32_t *)buffer) + pixel_index) = output_pixel.pixel;
+ } else if (colorspace->depth == 8) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8", output_pixel.pixel);
+ *(((uint8_t *)buffer) + pixel_index) = output_pixel.pixel;
+ } else if (colorspace->depth < 8) {
+ // Reorder the offsets to pack multiple rows into a byte (meaning they share a column).
+ if (!colorspace->pixels_in_byte_share_row) {
+ uint16_t row = pixel_index / linestride_px;
+ uint16_t col = pixel_index % linestride_px;
+ pixel_index = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * linestride_px + row % pixels_per_byte;
+ }
+ uint8_t shift = (pixel_index % pixels_per_byte) * colorspace->depth;
+ if (colorspace->reverse_pixels_in_byte) {
+ // Reverse the shift by subtracting it from the leftmost shift.
+ shift = (pixels_per_byte - 1) * colorspace->depth - shift;
+ }
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %2d %d", output_pixel.pixel, colorspace->depth);
+ ((uint8_t *)buffer)[pixel_index / pixels_per_byte] |= output_pixel.pixel << shift;
+ }
+ }
+ }
+ mask_start_px += linestride_px - column_dirty_offset_px;
+ }
+ #ifdef VECTORIO_PERF
+ uint64_t end = common_hal_time_monotonic_ns();
+ uint32_t pixels = (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1);
+ VECTORIO_PERF("draw %16s -> shape:{%4dpx, %4.1fms,%9.1fpps fill} shape_pixels:{%6.1fus total, %4.1fus/px}\n",
+ mp_obj_get_type_str(self->ishape.shape),
+ (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1),
+ (double)((end - start) / 1000000.0),
+ (double)(MAX(1, pixels * (1000000000.0 / (end - start)))),
+ (double)(pixel_time / 1000.0),
+ (double)(pixel_time / 1000.0 / pixels)
+ );
+ #endif
+ VECTORIO_SHAPE_DEBUG(" -> pixels:%4d\n", (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1));
+ return full_coverage;
+}
+
+
+void vectorio_vector_shape_finish_refresh(vectorio_vector_shape_t *self) {
+ if (displayio_area_empty(&self->ephemeral_dirty_area) && !self->current_area_dirty) {
+ return;
+ }
+ VECTORIO_SHAPE_DEBUG("%p finish_refresh was:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+ // Reset dirty area to nothing
+ self->ephemeral_dirty_area.x1 = self->ephemeral_dirty_area.x2; // Cheat to set area to empty
+ self->ephemeral_dirty_area.next = NULL;
+
+ self->current_area_dirty = false; // We don't clear current area so we can remember what to clean up if we move
+ self->current_area.next = NULL;
+
+ VECTORIO_SHAPE_DEBUG("%p finish_refresh now:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+
+ if (mp_obj_is_type(self->pixel_shader, &displayio_palette_type)) {
+ displayio_palette_finish_refresh(self->pixel_shader);
+ } else if (mp_obj_is_type(self->pixel_shader, &displayio_colorconverter_type)) {
+ displayio_colorconverter_finish_refresh(self->pixel_shader);
+ }
+}
+
+
+// Assembles a singly linked list of dirty areas from all components on the display.
+displayio_area_t *vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t *tail) {
+ if (self->current_area_dirty
+ || (mp_obj_is_type(self->pixel_shader, &displayio_palette_type) && displayio_palette_needs_refresh(self->pixel_shader))
+ || (mp_obj_is_type(self->pixel_shader, &displayio_colorconverter_type) && displayio_colorconverter_needs_refresh(self->pixel_shader))
+ ) {
+ if (!displayio_area_empty(&self->ephemeral_dirty_area)) {
+ // Both are dirty, check if we should combine the areas or draw separately
+ // Draws as few pixels as possible both when animations move short distances and large distances.
+ // The display core implementation currently doesn't combine areas to reduce redrawing of masked areas. If it does,
+ // this could be simplified to just return the 2 possibly overlapping areas.
+ displayio_area_t area_swap;
+ displayio_area_compute_overlap(&self->ephemeral_dirty_area, &self->current_area, &area_swap);
+ uint32_t overlap_size = displayio_area_size(&area_swap);
+ displayio_area_union(&self->ephemeral_dirty_area, &self->current_area, &area_swap); // Leave area_swap as the union area for later.
+ uint32_t union_size = displayio_area_size(&area_swap);
+ uint32_t current_size = displayio_area_size(&self->current_area);
+ uint32_t dirty_size = displayio_area_size(&self->ephemeral_dirty_area);
+
+ VECTORIO_SHAPE_DEBUG("%p get_refresh_area: dirty{(%3d,%3d), (%3d,%3d)} + current{(%3d,%3d), (%3d,%3d)} = union{(%3d,%3d), (%3d,%3d)}: union%d - dirty%d - curr%d + overlap%d = excluded%d : ", self,
+ self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2,
+ self->current_area.x1, self->current_area.y1, self->current_area.x2, self->current_area.y2,
+ area_swap.x1, area_swap.y1, area_swap.x2, area_swap.y2,
+ union_size, dirty_size, current_size, overlap_size, (int32_t)union_size - dirty_size - current_size + overlap_size
+ );
+
+ if ((int32_t)union_size - dirty_size - current_size + overlap_size <= MIN(dirty_size, current_size)) {
+ // The excluded / non-overlapping area from the disjoint dirty and current areas is smaller
+ // than the smallest area we need to draw. Redrawing the overlapping area would cost more
+ // than just drawing the union disjoint area once.
+ VECTORIO_SHAPE_DEBUG("combining to take disjoint area\n");
+ displayio_area_copy(&area_swap, &self->ephemeral_dirty_area);
+ } else {
+ // The excluded area between the 2 dirty areas is larger than the smallest dirty area. It would be
+ // more costly to combine these areas than possibly redraw some overlap.
+ VECTORIO_SHAPE_DEBUG("excluded area too large, drawing separate area\n");
+ self->current_area.next = tail;
+ tail = &self->current_area;
+ }
+
+ self->ephemeral_dirty_area.next = tail;
+ tail = &self->ephemeral_dirty_area;
+ } else {
+ self->current_area.next = tail;
+ tail = &self->current_area;
+ VECTORIO_SHAPE_DEBUG("%p get_refresh_area: redrawing current: {(%3d,%3d), (%3d,%3d)}\n", self, self->current_area.x1, self->current_area.y1, self->current_area.x2, self->current_area.y2);
+ }
+ } else if (!displayio_area_empty(&self->ephemeral_dirty_area)) {
+ self->ephemeral_dirty_area.next = tail;
+ tail = &self->ephemeral_dirty_area;
+ VECTORIO_SHAPE_DEBUG("%p get_refresh_area redrawing dirty: {(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+ }
+ return tail;
+}
+
+void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) {
+ self->absolute_transform = group_transform == NULL ? &null_transform : group_transform;
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}