diff options
author | Raghuram Subramani <raghus2247@gmail.com> | 2022-06-19 19:47:51 +0530 |
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committer | Raghuram Subramani <raghus2247@gmail.com> | 2022-06-19 19:47:51 +0530 |
commit | 4fd287655a72b9aea14cdac715ad5b90ed082ed2 (patch) | |
tree | 65d393bc0e699dd12d05b29ba568e04cea666207 /circuitpython/shared-module/displayio/TileGrid.c | |
parent | 0150f70ce9c39e9e6dd878766c0620c85e47bed0 (diff) |
add circuitpython code
Diffstat (limited to 'circuitpython/shared-module/displayio/TileGrid.c')
-rw-r--r-- | circuitpython/shared-module/displayio/TileGrid.c | 652 |
1 files changed, 652 insertions, 0 deletions
diff --git a/circuitpython/shared-module/displayio/TileGrid.c b/circuitpython/shared-module/displayio/TileGrid.c new file mode 100644 index 0000000..5c968c3 --- /dev/null +++ b/circuitpython/shared-module/displayio/TileGrid.c @@ -0,0 +1,652 @@ +/* + * This file is part of the Micro Python project, http://micropython.org/ + * + * The MIT License (MIT) + * + * Copyright (c) 2018 Scott Shawcroft for Adafruit Industries + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include "shared-bindings/displayio/TileGrid.h" + +#include "py/runtime.h" +#include "shared-bindings/displayio/Bitmap.h" +#include "shared-bindings/displayio/ColorConverter.h" +#include "shared-bindings/displayio/OnDiskBitmap.h" +#include "shared-bindings/displayio/Palette.h" +#include "shared-bindings/displayio/Shape.h" + +void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_t bitmap, + uint16_t bitmap_width_in_tiles, uint16_t bitmap_height_in_tiles, + mp_obj_t pixel_shader, uint16_t width, uint16_t height, + uint16_t tile_width, uint16_t tile_height, uint16_t x, uint16_t y, uint8_t default_tile) { + uint32_t total_tiles = width * height; + // Sprites will only have one tile so save a little memory by inlining values in the pointer. + uint8_t inline_tiles = sizeof(uint8_t *); + if (total_tiles <= inline_tiles) { + self->tiles = 0; + // Pack values into the pointer since there are only a few. + for (uint32_t i = 0; i < inline_tiles; i++) { + ((uint8_t *)&self->tiles)[i] = default_tile; + } + self->inline_tiles = true; + } else { + self->tiles = (uint8_t *)m_malloc(total_tiles, false); + for (uint32_t i = 0; i < total_tiles; i++) { + self->tiles[i] = default_tile; + } + self->inline_tiles = false; + } + self->bitmap_width_in_tiles = bitmap_width_in_tiles; + self->tiles_in_bitmap = bitmap_width_in_tiles * bitmap_height_in_tiles; + self->width_in_tiles = width; + self->height_in_tiles = height; + self->x = x; + self->y = y; + self->pixel_width = width * tile_width; + self->pixel_height = height * tile_height; + self->tile_width = tile_width; + self->tile_height = tile_height; + self->bitmap = bitmap; + self->pixel_shader = pixel_shader; + self->in_group = false; + self->hidden = false; + self->hidden_by_parent = false; + self->previous_area.x1 = 0xffff; + self->previous_area.x2 = self->previous_area.x1; + self->flip_x = false; + self->flip_y = false; + self->transpose_xy = false; + self->absolute_transform = NULL; +} + + +bool common_hal_displayio_tilegrid_get_hidden(displayio_tilegrid_t *self) { + return self->hidden; +} + +void common_hal_displayio_tilegrid_set_hidden(displayio_tilegrid_t *self, bool hidden) { + self->hidden = hidden; + if (!hidden) { + self->full_change = true; + } +} + +void displayio_tilegrid_set_hidden_by_parent(displayio_tilegrid_t *self, bool hidden) { + self->hidden_by_parent = hidden; + if (!hidden) { + self->full_change = true; + } +} + +bool displayio_tilegrid_get_previous_area(displayio_tilegrid_t *self, displayio_area_t *area) { + if (self->previous_area.x1 == self->previous_area.x2) { + return false; + } + displayio_area_copy(&self->previous_area, area); + return true; +} + +STATIC void _update_current_x(displayio_tilegrid_t *self) { + uint16_t width; + if (self->transpose_xy) { + width = self->pixel_height; + } else { + width = self->pixel_width; + } + + // If there's no transform, substitute an identity transform so the calculations will work. + const displayio_buffer_transform_t *absolute_transform = + self->absolute_transform == NULL + ? &null_transform + : self->absolute_transform; + + if (absolute_transform->transpose_xy) { + self->current_area.y1 = absolute_transform->y + absolute_transform->dy * self->x; + self->current_area.y2 = absolute_transform->y + absolute_transform->dy * (self->x + width); + if (self->current_area.y2 < self->current_area.y1) { + int16_t temp = self->current_area.y2; + self->current_area.y2 = self->current_area.y1; + self->current_area.y1 = temp; + } + } else { + self->current_area.x1 = absolute_transform->x + absolute_transform->dx * self->x; + self->current_area.x2 = absolute_transform->x + absolute_transform->dx * (self->x + width); + if (self->current_area.x2 < self->current_area.x1) { + int16_t temp = self->current_area.x2; + self->current_area.x2 = self->current_area.x1; + self->current_area.x1 = temp; + } + } +} + +STATIC void _update_current_y(displayio_tilegrid_t *self) { + uint16_t height; + if (self->transpose_xy) { + height = self->pixel_width; + } else { + height = self->pixel_height; + } + + // If there's no transform, substitute an identity transform so the calculations will work. + const displayio_buffer_transform_t *absolute_transform = + self->absolute_transform == NULL + ? &null_transform + : self->absolute_transform; + + if (absolute_transform->transpose_xy) { + self->current_area.x1 = absolute_transform->x + absolute_transform->dx * self->y; + self->current_area.x2 = absolute_transform->x + absolute_transform->dx * (self->y + height); + if (self->current_area.x2 < self->current_area.x1) { + int16_t temp = self->current_area.x2; + self->current_area.x2 = self->current_area.x1; + self->current_area.x1 = temp; + } + } else { + self->current_area.y1 = absolute_transform->y + absolute_transform->dy * self->y; + self->current_area.y2 = absolute_transform->y + absolute_transform->dy * (self->y + height); + if (self->current_area.y2 < self->current_area.y1) { + int16_t temp = self->current_area.y2; + self->current_area.y2 = self->current_area.y1; + self->current_area.y1 = temp; + } + } +} + +void displayio_tilegrid_update_transform(displayio_tilegrid_t *self, + const displayio_buffer_transform_t *absolute_transform) { + self->in_group = absolute_transform != NULL; + self->absolute_transform = absolute_transform; + if (absolute_transform != NULL) { + self->moved = true; + + _update_current_x(self); + _update_current_y(self); + } +} + +mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) { + return self->x; +} +void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) { + if (self->x == x) { + return; + } + + self->moved = true; + + self->x = x; + if (self->absolute_transform != NULL) { + _update_current_x(self); + } +} +mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) { + return self->y; +} + +void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) { + if (self->y == y) { + return; + } + self->moved = true; + self->y = y; + if (self->absolute_transform != NULL) { + _update_current_y(self); + } +} + +mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) { + return self->pixel_shader; +} + +void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) { + self->pixel_shader = pixel_shader; + self->full_change = true; +} + +mp_obj_t common_hal_displayio_tilegrid_get_bitmap(displayio_tilegrid_t *self) { + return self->bitmap; +} + +void common_hal_displayio_tilegrid_set_bitmap(displayio_tilegrid_t *self, mp_obj_t bitmap) { + self->bitmap = bitmap; + self->full_change = true; +} + +uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) { + return self->width_in_tiles; +} + +uint16_t common_hal_displayio_tilegrid_get_height(displayio_tilegrid_t *self) { + return self->height_in_tiles; +} + +uint16_t common_hal_displayio_tilegrid_get_tile_width(displayio_tilegrid_t *self) { + return self->tile_width; +} + +uint16_t common_hal_displayio_tilegrid_get_tile_height(displayio_tilegrid_t *self) { + return self->tile_height; +} + +uint8_t common_hal_displayio_tilegrid_get_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y) { + uint8_t *tiles = self->tiles; + if (self->inline_tiles) { + tiles = (uint8_t *)&self->tiles; + } + if (tiles == NULL) { + return 0; + } + return tiles[y * self->width_in_tiles + x]; +} + +void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y, uint8_t tile_index) { + if (tile_index >= self->tiles_in_bitmap) { + mp_raise_ValueError(translate("Tile index out of bounds")); + } + uint8_t *tiles = self->tiles; + if (self->inline_tiles) { + tiles = (uint8_t *)&self->tiles; + } + if (tiles == NULL) { + return; + } + tiles[y * self->width_in_tiles + x] = tile_index; + displayio_area_t temp_area; + displayio_area_t *tile_area; + if (!self->partial_change) { + tile_area = &self->dirty_area; + } else { + tile_area = &temp_area; + } + int16_t tx = (x - self->top_left_x) % self->width_in_tiles; + if (tx < 0) { + tx += self->width_in_tiles; + } + tile_area->x1 = tx * self->tile_width; + tile_area->x2 = tile_area->x1 + self->tile_width; + int16_t ty = (y - self->top_left_y) % self->height_in_tiles; + if (ty < 0) { + ty += self->height_in_tiles; + } + tile_area->y1 = ty * self->tile_height; + tile_area->y2 = tile_area->y1 + self->tile_height; + + if (self->partial_change) { + displayio_area_union(&self->dirty_area, &temp_area, &self->dirty_area); + } + + self->partial_change = true; +} + +bool common_hal_displayio_tilegrid_get_flip_x(displayio_tilegrid_t *self) { + return self->flip_x; +} + +void common_hal_displayio_tilegrid_set_flip_x(displayio_tilegrid_t *self, bool flip_x) { + if (self->flip_x == flip_x) { + return; + } + self->flip_x = flip_x; + self->full_change = true; +} + +bool common_hal_displayio_tilegrid_get_flip_y(displayio_tilegrid_t *self) { + return self->flip_y; +} + +void common_hal_displayio_tilegrid_set_flip_y(displayio_tilegrid_t *self, bool flip_y) { + if (self->flip_y == flip_y) { + return; + } + self->flip_y = flip_y; + self->full_change = true; +} + +bool common_hal_displayio_tilegrid_get_transpose_xy(displayio_tilegrid_t *self) { + return self->transpose_xy; +} + +void common_hal_displayio_tilegrid_set_transpose_xy(displayio_tilegrid_t *self, bool transpose_xy) { + if (self->transpose_xy == transpose_xy) { + return; + } + self->transpose_xy = transpose_xy; + + // Square TileGrids do not change dimensions when transposed. + if (self->pixel_width == self->pixel_height) { + self->full_change = true; + return; + } + + _update_current_x(self); + _update_current_y(self); + + self->moved = true; +} + +void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) { + self->top_left_x = x; + self->top_left_y = y; + self->full_change = true; +} + +bool displayio_tilegrid_fill_area(displayio_tilegrid_t *self, + const _displayio_colorspace_t *colorspace, const displayio_area_t *area, + uint32_t *mask, uint32_t *buffer) { + // If no tiles are present we have no impact. + uint8_t *tiles = self->tiles; + if (self->inline_tiles) { + tiles = (uint8_t *)&self->tiles; + } + if (tiles == NULL) { + return false; + } + + bool hidden = self->hidden || self->hidden_by_parent; + if (hidden) { + return false; + } + + displayio_area_t overlap; + if (!displayio_area_compute_overlap(area, &self->current_area, &overlap)) { + return false; + } + + int16_t x_stride = 1; + int16_t y_stride = displayio_area_width(area); + + bool flip_x = self->flip_x; + bool flip_y = self->flip_y; + if (self->transpose_xy != self->absolute_transform->transpose_xy) { + bool temp_flip = flip_x; + flip_x = flip_y; + flip_y = temp_flip; + } + + // How many pixels are outside of our area between us and the start of the row. + uint16_t start = 0; + if ((self->absolute_transform->dx < 0) != flip_x) { + start += (area->x2 - area->x1 - 1) * x_stride; + x_stride *= -1; + } + if ((self->absolute_transform->dy < 0) != flip_y) { + start += (area->y2 - area->y1 - 1) * y_stride; + y_stride *= -1; + } + + // Track if this layer finishes filling in the given area. We can ignore any remaining + // layers at that point. + bool full_coverage = displayio_area_equal(area, &overlap); + + // TODO(tannewt): Skip coverage tracking if all pixels outside the overlap have already been + // set and our palette is all opaque. + + // TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we + // can either return full coverage or bulk update the mask. + displayio_area_t transformed; + displayio_area_transform_within(flip_x != (self->absolute_transform->dx < 0), flip_y != (self->absolute_transform->dy < 0), self->transpose_xy != self->absolute_transform->transpose_xy, + &overlap, + &self->current_area, + &transformed); + + int16_t start_x = (transformed.x1 - self->current_area.x1); + int16_t end_x = (transformed.x2 - self->current_area.x1); + int16_t start_y = (transformed.y1 - self->current_area.y1); + int16_t end_y = (transformed.y2 - self->current_area.y1); + + int16_t y_shift = 0; + int16_t x_shift = 0; + if ((self->absolute_transform->dx < 0) != flip_x) { + x_shift = area->x2 - overlap.x2; + } else { + x_shift = overlap.x1 - area->x1; + } + if ((self->absolute_transform->dy < 0) != flip_y) { + y_shift = area->y2 - overlap.y2; + } else { + y_shift = overlap.y1 - area->y1; + } + + // This untransposes x and y so it aligns with bitmap rows. + if (self->transpose_xy != self->absolute_transform->transpose_xy) { + int16_t temp_stride = x_stride; + x_stride = y_stride; + y_stride = temp_stride; + int16_t temp_shift = x_shift; + x_shift = y_shift; + y_shift = temp_shift; + } + + uint8_t pixels_per_byte = 8 / colorspace->depth; + + displayio_input_pixel_t input_pixel; + displayio_output_pixel_t output_pixel; + + for (input_pixel.y = start_y; input_pixel.y < end_y; ++input_pixel.y) { + int16_t row_start = start + (input_pixel.y - start_y + y_shift) * y_stride; // in pixels + int16_t local_y = input_pixel.y / self->absolute_transform->scale; + for (input_pixel.x = start_x; input_pixel.x < end_x; ++input_pixel.x) { + // Compute the destination pixel in the buffer and mask based on the transformations. + int16_t offset = row_start + (input_pixel.x - start_x + x_shift) * x_stride; // in pixels + + // This is super useful for debugging out of range accesses. Uncomment to use. + // if (offset < 0 || offset >= (int32_t) displayio_area_size(area)) { + // asm("bkpt"); + // } + + // Check the mask first to see if the pixel has already been set. + if ((mask[offset / 32] & (1 << (offset % 32))) != 0) { + continue; + } + int16_t local_x = input_pixel.x / self->absolute_transform->scale; + uint16_t tile_location = ((local_y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (local_x / self->tile_width + self->top_left_x) % self->width_in_tiles; + input_pixel.tile = tiles[tile_location]; + input_pixel.tile_x = (input_pixel.tile % self->bitmap_width_in_tiles) * self->tile_width + local_x % self->tile_width; + input_pixel.tile_y = (input_pixel.tile / self->bitmap_width_in_tiles) * self->tile_height + local_y % self->tile_height; + + output_pixel.pixel = 0; + input_pixel.pixel = 0; + + // We always want to read bitmap pixels by row first and then transpose into the destination + // buffer because most bitmaps are row associated. + if (mp_obj_is_type(self->bitmap, &displayio_bitmap_type)) { + input_pixel.pixel = common_hal_displayio_bitmap_get_pixel(self->bitmap, input_pixel.tile_x, input_pixel.tile_y); + } else if (mp_obj_is_type(self->bitmap, &displayio_shape_type)) { + input_pixel.pixel = common_hal_displayio_shape_get_pixel(self->bitmap, input_pixel.tile_x, input_pixel.tile_y); + } else if (mp_obj_is_type(self->bitmap, &displayio_ondiskbitmap_type)) { + input_pixel.pixel = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, input_pixel.tile_x, input_pixel.tile_y); + } + + output_pixel.opaque = true; + if (self->pixel_shader == mp_const_none) { + output_pixel.pixel = input_pixel.pixel; + } else if (mp_obj_is_type(self->pixel_shader, &displayio_palette_type)) { + output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel); + } else if (mp_obj_is_type(self->pixel_shader, &displayio_colorconverter_type)) { + displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel); + } + if (!output_pixel.opaque) { + // A pixel is transparent so we haven't fully covered the area ourselves. + full_coverage = false; + } else { + mask[offset / 32] |= 1 << (offset % 32); + if (colorspace->depth == 16) { + *(((uint16_t *)buffer) + offset) = output_pixel.pixel; + } else if (colorspace->depth == 32) { + *(((uint32_t *)buffer) + offset) = output_pixel.pixel; + } else if (colorspace->depth == 8) { + *(((uint8_t *)buffer) + offset) = output_pixel.pixel; + } else if (colorspace->depth < 8) { + // Reorder the offsets to pack multiple rows into a byte (meaning they share a column). + if (!colorspace->pixels_in_byte_share_row) { + uint16_t width = displayio_area_width(area); + uint16_t row = offset / width; + uint16_t col = offset % width; + // Dividing by pixels_per_byte does truncated division even if we multiply it back out. + offset = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * width + row % pixels_per_byte; + // Also useful for validating that the bitpacking worked correctly. + // if (offset > displayio_area_size(area)) { + // asm("bkpt"); + // } + } + uint8_t shift = (offset % pixels_per_byte) * colorspace->depth; + if (colorspace->reverse_pixels_in_byte) { + // Reverse the shift by subtracting it from the leftmost shift. + shift = (pixels_per_byte - 1) * colorspace->depth - shift; + } + ((uint8_t *)buffer)[offset / pixels_per_byte] |= output_pixel.pixel << shift; + } + } + (void)input_pixel; + } + } + return full_coverage; +} + +void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) { + bool first_draw = self->previous_area.x1 == self->previous_area.x2; + bool hidden = self->hidden || self->hidden_by_parent; + if (!first_draw && hidden) { + self->previous_area.x2 = self->previous_area.x1; + } else if (self->moved || first_draw) { + displayio_area_copy(&self->current_area, &self->previous_area); + } + + self->moved = false; + self->full_change = false; + self->partial_change = false; + if (mp_obj_is_type(self->pixel_shader, &displayio_palette_type)) { + displayio_palette_finish_refresh(self->pixel_shader); + } else if (mp_obj_is_type(self->pixel_shader, &displayio_colorconverter_type)) { + displayio_colorconverter_finish_refresh(self->pixel_shader); + } + if (mp_obj_is_type(self->bitmap, &displayio_bitmap_type)) { + displayio_bitmap_finish_refresh(self->bitmap); + } else if (mp_obj_is_type(self->bitmap, &displayio_shape_type)) { + displayio_shape_finish_refresh(self->bitmap); + } else if (mp_obj_is_type(self->bitmap, &displayio_ondiskbitmap_type)) { + // OnDiskBitmap changes will trigger a complete reload so no need to + // track changes. + } + // TODO(tannewt): We could double buffer changes to position and move them over here. + // That way they won't change during a refresh and tear. +} + +displayio_area_t *displayio_tilegrid_get_refresh_areas(displayio_tilegrid_t *self, displayio_area_t *tail) { + bool first_draw = self->previous_area.x1 == self->previous_area.x2; + bool hidden = self->hidden || self->hidden_by_parent; + // Check hidden first because it trumps all other changes. + if (hidden) { + if (!first_draw) { + self->previous_area.next = tail; + return &self->previous_area; + } else { + return tail; + } + } else if (self->moved && !first_draw) { + displayio_area_union(&self->previous_area, &self->current_area, &self->dirty_area); + if (displayio_area_size(&self->dirty_area) <= 2U * self->pixel_width * self->pixel_height) { + self->dirty_area.next = tail; + return &self->dirty_area; + } + self->previous_area.next = tail; + self->current_area.next = &self->previous_area; + return &self->current_area; + } + + // If we have an in-memory bitmap, then check it for modifications. + if (mp_obj_is_type(self->bitmap, &displayio_bitmap_type)) { + displayio_area_t *refresh_area = displayio_bitmap_get_refresh_areas(self->bitmap, tail); + if (refresh_area != tail) { + // Special case a TileGrid that shows a full bitmap and use its + // dirty area. Copy it to ours so we can transform it. + if (self->tiles_in_bitmap == 1) { + displayio_area_copy(refresh_area, &self->dirty_area); + self->partial_change = true; + } else { + self->full_change = true; + } + } + } else if (mp_obj_is_type(self->bitmap, &displayio_shape_type)) { + displayio_area_t *refresh_area = displayio_shape_get_refresh_areas(self->bitmap, tail); + if (refresh_area != tail) { + displayio_area_copy(refresh_area, &self->dirty_area); + self->partial_change = true; + } + } + + self->full_change = self->full_change || + (mp_obj_is_type(self->pixel_shader, &displayio_palette_type) && + displayio_palette_needs_refresh(self->pixel_shader)) || + (mp_obj_is_type(self->pixel_shader, &displayio_colorconverter_type) && + displayio_colorconverter_needs_refresh(self->pixel_shader)); + if (self->full_change || first_draw) { + self->current_area.next = tail; + return &self->current_area; + } + + if (self->partial_change) { + int16_t x = self->x; + int16_t y = self->y; + if (self->absolute_transform->transpose_xy) { + int16_t temp = y; + y = x; + x = temp; + } + int16_t x1 = self->dirty_area.x1; + int16_t x2 = self->dirty_area.x2; + if (self->flip_x) { + x1 = self->pixel_width - x1; + x2 = self->pixel_width - x2; + } + int16_t y1 = self->dirty_area.y1; + int16_t y2 = self->dirty_area.y2; + if (self->flip_y) { + y1 = self->pixel_height - y1; + y2 = self->pixel_height - y2; + } + if (self->transpose_xy != self->absolute_transform->transpose_xy) { + int16_t temp1 = y1, temp2 = y2; + y1 = x1; + x1 = temp1; + y2 = x2; + x2 = temp2; + } + self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (x + x1); + self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (y + y1); + self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (x + x2); + self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (y + y2); + if (self->dirty_area.y2 < self->dirty_area.y1) { + int16_t temp = self->dirty_area.y2; + self->dirty_area.y2 = self->dirty_area.y1; + self->dirty_area.y1 = temp; + } + if (self->dirty_area.x2 < self->dirty_area.x1) { + int16_t temp = self->dirty_area.x2; + self->dirty_area.x2 = self->dirty_area.x1; + self->dirty_area.x1 = temp; + } + + self->dirty_area.next = tail; + return &self->dirty_area; + } + return tail; +} |