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import pygame
import random
# Initialize Pygame
pygame.init()
# Define screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Load cockroach image
cockroach_image = pygame.image.load('res/cockroach.png')
class Cockroach:
def __init__(self):
self.x = SCREEN_WIDTH
self.y = random.randint(0, SCREEN_HEIGHT - 40)
self.speed_x = random.randint(1, 5)
def move(self):
self.x -= self.speed_x
def draw(self, screen):
screen.blit(cockroach_image, (self.x, self.y))
def main():
# Create the game screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Cockroach Spawning and Movement')
# Create a list to hold cockroaches
cockroaches = []
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Spawn a new cockroach randomly
if len(cockroaches) < 5 and random.random() < 0.02:
cockroaches.append(Cockroach())
# Move cockroaches and remove off-screen ones
for cockroach in cockroaches:
cockroach.move()
if cockroach.x <= -40:
cockroaches.remove(cockroach)
# Draw everything on the screen
for cockroach in cockroaches:
cockroach.draw(screen)
# Update the display
pygame.display.flip()
pygame.quit()
if __name__ == "__main__":
main()
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