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-rw-r--r--game.py30
1 files changed, 15 insertions, 15 deletions
diff --git a/game.py b/game.py
index 0ec5ce0..93df5b3 100644
--- a/game.py
+++ b/game.py
@@ -24,6 +24,11 @@ class MyGame:
self.cockroaches = []
self.asteroids = []
+ self.detect_x = 0
+ self.detect_y = 0
+ self.detect_w = 0
+ self.detect_h = 0
+
# Create the game screen
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Camera Feed and Cockroach Panel')
@@ -56,17 +61,15 @@ class MyGame:
if asteroid.y >= SCREEN_HEIGHT:
self.asteroids.remove(asteroid)
- def detect_collision(self, x, y):
- cockroaches_copy = self.cockroaches.copy()
-
- # Iterate through the list of cockroaches
- for cockroach in cockroaches_copy:
- # Check if the detection rectangle intersects with the cockroach
- if x < cockroach.x < x + self.w and y < cockroach.y < y + self.h:
- # Remove the cockroach from the list
- self.cockroaches.remove(cockroach)
- return True
- return False
+ def detect_collision(self):
+ cockroaches_to_remove = []
+ for cockroach in self.cockroaches:
+ if (self.detect_x < cockroach.x < self.detect_x + self.detect_w and
+ self.detect_y < cockroach.y < self.detect_y + self.detect_h):
+ cockroaches_to_remove.append(cockroach)
+
+ for cockroach in cockroaches_to_remove:
+ self.cockroaches.remove(cockroach)
def start_game(self):
@@ -118,10 +121,7 @@ class MyGame:
# Draw the camera feed as the background
self.screen.blit(frame_pygame, (0, 0))
- try:
- self.detect_collision(x,y)
- except:
- print('passing')
+ self.detect_collision()
# Draw the cockroach panel x,yon top of the camera feed
for cockroach in self.cockroaches:
cockroach.draw(self.screen)