aboutsummaryrefslogtreecommitdiff
path: root/game(phone).py
diff options
context:
space:
mode:
authorDestinyyyyyyy <abhiramvsa7@gmail.com>2023-07-31 11:09:30 +0530
committerDestinyyyyyyy <abhiramvsa7@gmail.com>2023-07-31 11:09:30 +0530
commit54acfa637296e2b9758107065c60bfd1c6de53e3 (patch)
tree16de9b509993792210d1a227261c11ee207a0c0b /game(phone).py
parent7b660120b29dfddb6228ed61fa3158f53d031f90 (diff)
phone/nophone
Diffstat (limited to 'game(phone).py')
-rw-r--r--game(phone).py243
1 files changed, 243 insertions, 0 deletions
diff --git a/game(phone).py b/game(phone).py
new file mode 100644
index 0000000..093112e
--- /dev/null
+++ b/game(phone).py
@@ -0,0 +1,243 @@
+import cv2
+import numpy as np
+
+import pygame
+import random
+import threading
+import sys
+
+from cockroach import Cockroach
+from asteroid import Asteroid
+
+# Initialize Pygame
+pygame.init()
+
+# Define screen dimensions
+SCREEN_WIDTH = 1920
+SCREEN_HEIGHT = 1080
+
+class MyGame:
+ def __init__(self) -> None:
+ # Open the webcam (0 is usually the default)
+ self.cap = cv2.VideoCapture('rtsp://10.20.89.139:8080/h264_aac.sdp')
+
+ # Create a list to hold cockroaches
+ self.cockroaches = []
+ self.asteroids = []
+
+ # Create the game screen
+ self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
+ pygame.display.set_caption('Camera Feed and Cockroach Panel')
+
+ # Load font
+ self.font = pygame.font.SysFont(None, 40)
+
+ # Track whether the Pygame window should be closed
+ self.running = True
+
+ # Create an event to signal the camera feed thread to stop
+ self.stop_event = threading.Event()
+
+ # Game state variables
+ self.lives = 5
+ self.game_over = False
+ self.score = 0
+
+ def spawn_objects(self):
+ # Spawn a new cockroach randomly
+ if len(self.cockroaches) < 5 and random.random() < 0.02:
+ self.cockroaches.append(Cockroach())
+
+ # Spawn a new asteroid randomly
+ if len(self.asteroids) < 2 and random.random() < 0.016:
+ self.asteroids.append(Asteroid())
+
+ def move_objects(self):
+ # Move cockroaches downwards and remove off-screen ones
+ for cockroach in self.cockroaches:
+ cockroach.move_down()
+ if cockroach.y >= SCREEN_HEIGHT:
+ self.cockroaches.remove(cockroach)
+
+ # Move asteroid downwards and remove off-screen ones
+ for asteroid in self.asteroids:
+ asteroid.move_down()
+ if asteroid.y >= SCREEN_HEIGHT:
+ self.asteroids.remove(asteroid)
+
+ def detect_collision_cockroach(self, x, y, w, h):
+ cockroaches_to_remove = []
+ for cockroach in self.cockroaches:
+ # Calculate left, right, top, and bottom boundaries of the cockroach
+ cockroach_left = cockroach.x
+ cockroach_right = cockroach.x + cockroach.width
+ cockroach_top = cockroach.y
+ cockroach_bottom = cockroach.y + cockroach.height
+
+ # Calculate left, right, top, and bottom boundaries of the detection rectangle
+ detection_left = x
+ detection_right = x + w
+ detection_top = y
+ detection_bottom = y + h
+
+ # Check for overlap and update score if a cockroach is hit
+ if (cockroach_right >= detection_left and cockroach_left <= detection_right) and \
+ (cockroach_bottom >= detection_top and cockroach_top <= detection_bottom):
+ cockroaches_to_remove.append(cockroach)
+ self.score += 1
+
+ for cockroach in cockroaches_to_remove:
+ self.cockroaches.remove(cockroach)
+
+ def detect_collision_asteroid(self, x, y, w, h):
+ asteroids_to_remove = []
+ for asteroid in self.asteroids:
+ # Calculate left, right, top, and bottom boundaries of the asteroid
+ asteroid_left = asteroid.x
+ asteroid_right = asteroid.x + asteroid.width
+ asteroid_top = asteroid.y
+ asteroid_bottom = asteroid.y + asteroid.height
+
+ # Calculate left, right, top, and bottom boundaries of the detection rectangle
+ detection_left = x
+ detection_right = x + w
+ detection_top = y
+ detection_bottom = y + h
+
+ # Check for overlap
+ if (asteroid_right >= detection_left and asteroid_left <= detection_right) and \
+ (asteroid_bottom >= detection_top and asteroid_top <= detection_bottom):
+ asteroids_to_remove.append(asteroid)
+ self.lives -= 1
+ if self.lives == 0:
+ self.game_over = True
+
+ for asteroid in asteroids_to_remove:
+ self.asteroids.remove(asteroid)
+
+ def draw_text(self, text, color, x, y):
+ text_surface = self.font.render(text, True, color)
+ text_rect = text_surface.get_rect()
+ text_rect.midtop = (x, y)
+ self.screen.blit(text_surface, text_rect)
+
+ def start_game(self):
+
+ while not self.stop_event.is_set() and not self.game_over:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ # Set the stop event when the 'x' button is clicked
+ self.stop_event.set()
+
+ self.spawn_objects()
+ self.move_objects()
+
+ # Read frame from the webcam
+ ret, frame = self.cap.read()
+
+ # If frame is not returned, break
+ if not ret:
+ break
+
+ # Rotate the frame counter-clockwise by 90 degrees
+ frame = cv2.rotate(frame, cv2.ROTATE_90_COUNTERCLOCKWISE)
+
+ # Convert frame from RGB to HSV, and define frame used for detection
+ det_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
+
+ # Define lower green and upper green ranges
+ lower_green1 = np.array([0, 100, 100])
+ upper_green1 = np.array([30, 255, 255])
+
+ lower_green2 = np.array([60, 100, 100])
+ upper_green2 = np.array([100, 255, 255])
+
+ # Combine the green masks
+ green_mask1 = cv2.inRange(det_frame, lower_green1, upper_green1)
+ green_mask2 = cv2.inRange(det_frame, lower_green2, upper_green2)
+ green_mask = cv2.bitwise_or(green_mask1, green_mask2)
+
+ # Detect contours
+ contours, _ = cv2.findContours(green_mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
+
+ # Find largest contour
+ largest_contour = max(contours, key=cv2.contourArea) if contours else None
+
+ # If largest contour is present, draw a green rectangle
+ if largest_contour is not None:
+ x, y, w, h = cv2.boundingRect(largest_contour)
+ self.detect_collision_cockroach(x, y, w, h)
+ self.detect_collision_asteroid(x, y, w, h)
+ cv2.rectangle(frame, (x, y), (x + w, y + h), (0, 255, 0), 2)
+
+ frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
+
+ # Convert frame to Pygame surface
+ frame_pygame = pygame.surfarray.make_surface(frame_rgb)
+
+ # Draw the camera feed as the background
+ self.screen.blit(frame_pygame, (0, 0))
+
+ # Draw the cockroach panel x,yon top of the camera feed
+ for cockroach in self.cockroaches:
+ cockroach.draw(self.screen)
+
+ # Draw the cockroach panel on top of the camera feed
+ for asteroid in self.asteroids:
+ asteroid.draw(self.screen)
+
+ # Draw the lives count
+ self.draw_text("Lives: " + str(self.lives), (255, 255, 255), SCREEN_WIDTH - 70, 10)
+
+ # Draw the score count
+ self.draw_text("Score: " + str(self.score), (255, 255, 255), 70, 10)
+
+ # Update the display
+ pygame.display.flip()
+
+ # Release the captured webcam
+ self.cap.release()
+
+ # If the game is over, show "Game Over" message
+ if self.game_over:
+ self.screen.fill((0, 0, 0))
+ self.draw_text("Game Over", (255, 0, 0), SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
+ pygame.display.flip()
+ # Wait for a few seconds before stopping the game
+ pygame.time.wait(2000)
+
+ # Check for victory condition (score reaches 10)
+ if self.score >= 10:
+ self.screen.fill((0, 0, 0))
+ self.draw_text("You Won!", (0, 255, 0), SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
+ pygame.display.flip()
+ # Wait for a few seconds before stopping the game
+ pygame.time.wait(2000)
+
+ # Destroy all CV2 Windows
+ cv2.destroyAllWindows()
+
+ def loop(self) -> None:
+ # Start the webcam feed and cockroach panel in separate threads
+ cockroach_thread = threading.Thread(target=self.start_game)
+ cockroach_thread.start()
+
+ while self.running:
+ # Handle events for the Pygame window
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ # Close the Pygame window
+ self.running = False
+
+ # Quit if 'q' is pressed
+ if cv2.waitKey(1) & 0xFF == ord('q'):
+ self.running = False
+
+ # Signal the camera feed thread to stop
+ self.stop_event.set()
+
+if __name__ == '__main__':
+ game = MyGame()
+
+ # Start the webcam feed and cockroach panel together
+ game.loop()