diff options
| -rw-r--r-- | dwl.c | 24 | 
1 files changed, 15 insertions, 9 deletions
| @@ -1203,7 +1203,9 @@ void  focusclient(Client *c, int lift)  {  	struct wlr_surface *old = seat->keyboard_state.focused_surface; -	int i, unused_lx, unused_ly; +	int i, unused_lx, unused_ly, old_client_type; +	Client *old_c = NULL; +	LayerSurface *old_l = NULL;  	if (locked)  		return; @@ -1215,6 +1217,12 @@ focusclient(Client *c, int lift)  	if (c && client_surface(c) == old)  		return; +	if ((old_client_type = toplevel_from_wlr_surface(old, &old_c, &old_l)) == XDGShell) { +		struct wlr_xdg_popup *popup, *tmp; +		wl_list_for_each_safe(popup, tmp, &old_c->surface.xdg->popups, link) +			wlr_xdg_popup_destroy(popup); +	} +  	/* Put the new client atop the focus stack and select its monitor */  	if (c && !client_is_unmanaged(c)) {  		wl_list_remove(&c->flink); @@ -1235,19 +1243,17 @@ focusclient(Client *c, int lift)  		/* If an overlay is focused, don't focus or activate the client,  		 * but only update its position in fstack to render its border with focuscolor  		 * and focus it after the overlay is closed. */ -		Client *w = NULL; -		LayerSurface *l = NULL; -		int type = toplevel_from_wlr_surface(old, &w, &l); -		if (type == LayerShell && wlr_scene_node_coords(&l->scene->node, &unused_lx, &unused_ly) -				&& l->layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) { +		if (old_client_type == LayerShell && wlr_scene_node_coords( +					&old_l->scene->node, &unused_lx, &unused_ly) +				&& old_l->layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {  			return; -		} else if (w && w == exclusive_focus && client_wants_focus(w)) { +		} else if (old_c && old_c == exclusive_focus && client_wants_focus(old_c)) {  			return;  		/* Don't deactivate old client if the new one wants focus, as this causes issues with winecfg  		 * and probably other clients */ -		} else if (w && !client_is_unmanaged(w) && (!c || !client_wants_focus(c))) { +		} else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) {  			for (i = 0; i < 4; i++) -				wlr_scene_rect_set_color(w->border[i], bordercolor); +				wlr_scene_rect_set_color(old_c->border[i], bordercolor);  			client_activate_surface(old, 0);  		} | 
