diff options
| author | Leonardo Hernández Hernández <leohdz172@protonmail.com> | 2022-03-23 12:13:49 -0600 | 
|---|---|---|
| committer | Leonardo Hernández Hernández <leohdz172@protonmail.com> | 2022-03-23 18:22:40 -0600 | 
| commit | f353a0e759037e13419ddab6747afd6b6c736cb2 (patch) | |
| tree | 573b769552d393365080cb22318a193e4b8d0c82 | |
| parent | 281c947e5f19b5c304baa51de9d90e69c80a5a9a (diff) | |
Revert "clients now works as expected in drag motion"
This reverts commit 9aec6049ecbefe3618f34002d2239cc9462c07e9.
this problem is caused because xytonode() returns the surface of the
drag icon
| -rw-r--r-- | dwl.c | 13 | 
1 files changed, 5 insertions, 8 deletions
| @@ -1291,11 +1291,16 @@ motionnotify(uint32_t time)  	/* time is 0 in internal calls meant to restore pointer focus. */  	if (time) { +		struct wlr_drag_icon *icon;  		wlr_idle_notify_activity(idle, seat);  		/* Update selmon (even while dragging a window) */  		if (sloppyfocus)  			selmon = xytomon(cursor->x, cursor->y); + +		if (seat->drag && (icon = seat->drag->icon)) +			wlr_scene_node_set_position(icon->data, cursor->x + icon->surface->sx, +					cursor->y + icon->surface->sy);  	}  	/* If we are currently grabbing the mouse, handle and return */ @@ -1434,7 +1439,6 @@ pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,  {  	struct timespec now;  	int internal_call = !time; -	struct wlr_drag_icon *icon;  	if (sloppyfocus && !internal_call && c && !client_is_unmanaged(c))  		focusclient(c, 0); @@ -1456,13 +1460,6 @@ pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,  	wlr_seat_pointer_notify_enter(seat, surface, sx, sy);  	wlr_seat_pointer_notify_motion(seat, time, sx, sy); -	/* If there are is a drag icon, update its position */ -	/* For anyone who wants to change this function: for some reason -	 * (maybe a wlroots bug?, or is it intended?) if we change the node position -	 * before telling the seat for a motion, the clients don't recognize the drag */ -	if (seat->drag && (icon = seat->drag->icon)) -		wlr_scene_node_set_position(icon->data, cursor->x + icon->surface->sx, -				cursor->y + icon->surface->sy);  }  void | 
