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| author | Raghuram Subramani <raghus2247@gmail.com> | 2024-09-29 12:09:35 +0530 |
|---|---|---|
| committer | Raghuram Subramani <raghus2247@gmail.com> | 2024-09-29 12:16:53 +0530 |
| commit | bde1652317027761b103566578d7974768c5d059 (patch) | |
| tree | 2d1600fbceed493f721c0f6d6daf0eac74b9545a | |
| parent | 7d4d1b5bc06030ee78ad0e5de1f223914fc3c51e (diff) | |
(update): colors
| -rw-r--r-- | config.def.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/config.def.h b/config.def.h index 7d76253..50926e8 100644 --- a/config.def.h +++ b/config.def.h @@ -9,10 +9,10 @@ static const int sloppyfocus = 1; /* focus follows mouse */ static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */ static const unsigned int borderpx = 2; /* border pixel of windows */ -static const float rootcolor[] = COLOR(0x131417ff); -static const float bordercolor[] = COLOR(0x131417ff); -static const float focuscolor[] = COLOR(0xf2f0faff); -static const float urgentcolor[] = COLOR(0xf2f0faff); +static const float rootcolor[] = COLOR(0x0f1212ff); +static const float bordercolor[] = COLOR(0x0f1212ff); +static const float focuscolor[] = COLOR(0x607767ff); +static const float urgentcolor[] = COLOR(0x202222ff); /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */ static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */ |
