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authorRaghuram Subramani <raghus2247@gmail.com>2024-09-29 12:09:35 +0530
committerRaghuram Subramani <raghus2247@gmail.com>2024-09-29 12:16:53 +0530
commitbde1652317027761b103566578d7974768c5d059 (patch)
tree2d1600fbceed493f721c0f6d6daf0eac74b9545a
parent7d4d1b5bc06030ee78ad0e5de1f223914fc3c51e (diff)
(update): colors
-rw-r--r--config.def.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/config.def.h b/config.def.h
index 7d76253..50926e8 100644
--- a/config.def.h
+++ b/config.def.h
@@ -9,10 +9,10 @@
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 2; /* border pixel of windows */
-static const float rootcolor[] = COLOR(0x131417ff);
-static const float bordercolor[] = COLOR(0x131417ff);
-static const float focuscolor[] = COLOR(0xf2f0faff);
-static const float urgentcolor[] = COLOR(0xf2f0faff);
+static const float rootcolor[] = COLOR(0x0f1212ff);
+static const float bordercolor[] = COLOR(0x0f1212ff);
+static const float focuscolor[] = COLOR(0x607767ff);
+static const float urgentcolor[] = COLOR(0x202222ff);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */