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#ifndef _MSM_DRM_PP_H_
#define _MSM_DRM_PP_H_
#include <drm/drm.h>
/**
* struct drm_msm_pcc_coeff - PCC coefficient structure for each color
* component.
* @c: constant coefficient.
* @r: red coefficient.
* @g: green coefficient.
* @b: blue coefficient.
* @rg: red green coefficient.
* @gb: green blue coefficient.
* @rb: red blue coefficient.
* @rgb: red blue green coefficient.
*/
struct drm_msm_pcc_coeff {
__u32 c;
__u32 r;
__u32 g;
__u32 b;
__u32 rg;
__u32 gb;
__u32 rb;
__u32 rgb;
};
/**
* struct drm_msm_pcc - pcc feature structure
* flags: for customizing operations
* r: red coefficients.
* g: green coefficients.
* b: blue coefficients.
*/
struct drm_msm_pcc {
__u64 flags;
struct drm_msm_pcc_coeff r;
struct drm_msm_pcc_coeff g;
struct drm_msm_pcc_coeff b;
};
/* struct drm_msm_pa_vlut - picture adjustment vLUT structure
* flags: for customizing vlut operation
* val: vLUT values
*/
#define PA_VLUT_SIZE 256
struct drm_msm_pa_vlut {
__u64 flags;
__u32 val[PA_VLUT_SIZE];
};
/* struct drm_msm_memcol - Memory color feature strucuture.
* Skin, sky, foliage features are supported.
* @prot_flags: Bit mask for enabling protection feature.
* @color_adjust_p0: Adjustment curve.
* @color_adjust_p1: Adjustment curve.
* @color_adjust_p2: Adjustment curve.
* @blend_gain: Blend gain weightage from othe PA features.
* @sat_hold: Saturation hold value.
* @val_hold: Value hold info.
* @hue_region: Hue qualifier.
* @sat_region: Saturation qualifier.
* @val_region: Value qualifier.
*/
#define DRM_MSM_MEMCOL
struct drm_msm_memcol {
__u64 prot_flags;
__u32 color_adjust_p0;
__u32 color_adjust_p1;
__u32 color_adjust_p2;
__u32 blend_gain;
__u32 sat_hold;
__u32 val_hold;
__u32 hue_region;
__u32 sat_region;
__u32 val_region;
};
#endif /* _MSM_DRM_PP_H_ */
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