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authorJordan Crouse <jcrouse@codeaurora.org>2017-06-29 09:55:11 -0600
committerJordan Crouse <jcrouse@codeaurora.org>2017-07-03 13:40:28 -0600
commit747d4d00dbe749de4a910f9e867ad2407c48df1e (patch)
tree37cdc3283e9666aa10e7ab1d0a904bc09f20e4be /net/unix/af_unix.c
parent9d7874731a1df1bda90575174e2c1821e80b269a (diff)
drm/msm: Change the priority order of the ringbuffers
When we first did preemption the priority was set at submission time. In order to be properly backwards compatible we made ring id 0 the lowest priority ring so that when a legacy app made a submission it didn't get itself onto the highest priority ring by accident. Now that we set the priority with submitqueues this is no longer a concern and ordering priorities this way goes against long standing convention in similar GPU drivers. Declare a flag day and invert the priority algorithm so that priority '0' is the highest priority and it descends from there. The lowest prority ring is 'number of rings - 1' where the number of active rings can be acquired through a parameter query of MSM_PARAM_NR_RINGS. This change also ensures that the legacy submitqueue id '0' will use the next-to-lowest ring buffer by default for legacy submissions. Change-Id: Ic0dedbadeea522e4f07babc4395cbf5fb7143fe3 Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Diffstat (limited to 'net/unix/af_unix.c')
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