diff options
| author | Lloyd Atkinson <latkinso@codeaurora.org> | 2016-06-26 22:41:26 -0400 |
|---|---|---|
| committer | Dhaval Patel <pdhaval@codeaurora.org> | 2016-08-01 11:58:10 -0700 |
| commit | 9101906a77cbf686312658644174cecb3c6ff12d (patch) | |
| tree | 7dfbde5eeb7f4bce48109d0403f28fe2cd468451 /include/uapi | |
| parent | e1139cc05e85ddc3b26868b724ca4ce6166d7615 (diff) | |
drm/msm: enable seamless dynamic framerates
Add a DRM_MODE_FLAG to explicitly request seamless mode
changes. If this flag is set, enable/disable are not
called. Components check at mode_fixup if seamless mode is
possible, and what type of seamless transition. Dynamic
FPS control is the first feature to use this flag, which
allows seamlessly changing the FPS without a full modeset.
Change-Id: I87cf32a445f541f85cd3e83793fa847903e3d56d
Signed-off-by: Lloyd Atkinson <latkinso@codeaurora.org>
Diffstat (limited to 'include/uapi')
| -rw-r--r-- | include/uapi/drm/drm_mode.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h index 6c11ca401de8..566a2dd3babe 100644 --- a/include/uapi/drm/drm_mode.h +++ b/include/uapi/drm/drm_mode.h @@ -72,6 +72,7 @@ #define DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH (6<<14) #define DRM_MODE_FLAG_3D_TOP_AND_BOTTOM (7<<14) #define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF (8<<14) +#define DRM_MODE_FLAG_SEAMLESS (1<<19) /* DPMS flags */ |
