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authorLloyd Atkinson <latkinso@codeaurora.org>2016-06-26 22:41:26 -0400
committerDhaval Patel <pdhaval@codeaurora.org>2016-08-01 11:58:10 -0700
commit9101906a77cbf686312658644174cecb3c6ff12d (patch)
tree7dfbde5eeb7f4bce48109d0403f28fe2cd468451 /include/uapi
parente1139cc05e85ddc3b26868b724ca4ce6166d7615 (diff)
drm/msm: enable seamless dynamic framerates
Add a DRM_MODE_FLAG to explicitly request seamless mode changes. If this flag is set, enable/disable are not called. Components check at mode_fixup if seamless mode is possible, and what type of seamless transition. Dynamic FPS control is the first feature to use this flag, which allows seamlessly changing the FPS without a full modeset. Change-Id: I87cf32a445f541f85cd3e83793fa847903e3d56d Signed-off-by: Lloyd Atkinson <latkinso@codeaurora.org>
Diffstat (limited to 'include/uapi')
-rw-r--r--include/uapi/drm/drm_mode.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
index 6c11ca401de8..566a2dd3babe 100644
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
@@ -72,6 +72,7 @@
#define DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH (6<<14)
#define DRM_MODE_FLAG_3D_TOP_AND_BOTTOM (7<<14)
#define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF (8<<14)
+#define DRM_MODE_FLAG_SEAMLESS (1<<19)
/* DPMS flags */