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authorJustin Philip <jphili@codeaurora.org>2014-05-12 14:29:10 +0530
committerDavid Keitel <dkeitel@codeaurora.org>2016-03-23 20:30:25 -0700
commit548423851bddcedc1a30819fa662c4559d5e0e0d (patch)
tree9e69fbc5f12cd002b74e10a0f866a2b628c5b0d2 /include/linux/netdev_features.h
parent92df9765a0cece0cccc32695279d0ad50b89666b (diff)
msm: mdss: Dynamic FPS using VFP
Using Fixed fps and v_total for BW calculations, it results in underrun if dynamic fps and v_total is used. Dynamic FPS change should be Mutex protected for synchronization between read/write so that multiple processes don’t change fps at the same time. Line count should be checked to make sure we have sufficient lines before we start programming FPS. Do not configure new fps when vsync timeout happens. Add support for FIFO empty recovery. CRs-Fixed: 651333 Change-Id: Icff48a7f85755484a321f0de26d4816f895c367e Signed-off-by: Justin Philip <jphili@codeaurora.org> Signed-off-by: raghavendra ambadas <rambad@codeaurora.org>
Diffstat (limited to 'include/linux/netdev_features.h')
0 files changed, 0 insertions, 0 deletions