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authorSandeep Panda <spanda@codeaurora.org>2017-01-24 16:46:21 +0530
committerSandeep Panda <spanda@codeaurora.org>2017-01-24 17:20:14 +0530
commitcc9f8d67095dc4ca933f86d638de91172e9b4497 (patch)
tree2de07e4af33efa254131fc44cec88e25a847536f /include/linux/fpga
parent9335a12bb020a88365919c6f44850a5b1c4b94b9 (diff)
msm: mdss: disable dsi timing db once fps is updated
In the current implementation, once dynamic fps update kicks in, MDSS driver enables DSI timing db property. But from chipsets like sdm660, DSI_CMD_OFFSET and DSI_CMD_LENGTH register has become double buffered and since timing db property was enabled as part of dynamic fps update, DSI commands transfer for backlight update, panel health check or panel off might fail if there is no control flush. So disable DSI timing db property once dynamic fps update sequence is complete. Change-Id: I5158a36c9eea8f257ec81bab2f260e072fc22f29 Signed-off-by: Sandeep Panda <spanda@codeaurora.org>
Diffstat (limited to 'include/linux/fpga')
0 files changed, 0 insertions, 0 deletions