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authorRaghuram Subramani <raghus2247@gmail.com>2024-12-28 23:36:39 -0500
committerRaghuram Subramani <raghus2247@gmail.com>2024-12-28 23:36:39 -0500
commit08aea86a397caaa3bc5389f3b4dd12f0c48a9f37 (patch)
treeb47831c63691e77d70deab6496f7a7906ba3f71e
parent488c361f0ad1816bfdf950b3cac1b09098a32b32 (diff)
init kernel
-rw-r--r--kernel/src/boot.s116
-rw-r--r--kernel/src/kernel.c115
-rw-r--r--kernel/src/linker.ld52
3 files changed, 283 insertions, 0 deletions
diff --git a/kernel/src/boot.s b/kernel/src/boot.s
new file mode 100644
index 0000000..a7d2a6b
--- /dev/null
+++ b/kernel/src/boot.s
@@ -0,0 +1,116 @@
+.intel_syntax noprefix
+
+/* Adapted from https://wiki.osdev.org/Bare_Bones */
+
+/* Declare constants for the multiboot header. */
+.set ALIGN, 1<<0 /* align loaded modules on page boundaries */
+.set MEMINFO, 1<<1 /* provide memory map */
+.set FLAGS, ALIGN | MEMINFO /* this is the Multiboot 'flag' field */
+.set MAGIC, 0x1BADB002 /* 'magic number' lets bootloader find the header */
+.set CHECKSUM, -(MAGIC + FLAGS) /* checksum of above, to prove we are multiboot */
+
+/*
+ Declare a multiboot header that marks the program as a kernel. These are magic
+ values that are documented in the multiboot standard. The bootloader will
+ search for this signature in the first 8 KiB of the kernel file, aligned at a
+ 32-bit boundary. The signature is in its own section so the header can be
+ forced to be within the first 8 KiB of the kernel file.
+*/
+.section .multiboot
+.align 4
+.long MAGIC
+.long FLAGS
+.long CHECKSUM
+
+/*
+ The multiboot standard does not define the value of the stack pointer register
+ (esp) and it is up to the kernel to provide a stack. This allocates room for a
+ small stack by creating a symbol at the bottom of it, then allocating 16384
+ bytes for it, and finally creating a symbol at the top. The stack grows
+ downwards on x86. The stack is in its own section so it can be marked nobits,
+ which means the kernel file is smaller because it does not contain an
+ uninitialized stack. The stack on x86 must be 16-byte aligned according to the
+ System V ABI standard and de-facto extensions. The compiler will assume the
+ stack is properly aligned and failure to align the stack will result in
+ undefined behavior.
+*/
+.section .bss
+.align 16
+stack_bottom:
+.skip 16384 # 16 KiB
+stack_top:
+
+/*
+ The linker script specifies _start as the entry point to the kernel and the
+ bootloader will jump to this position once the kernel has been loaded. It
+ doesn't make sense to return from this function as the bootloader is gone.
+*/
+.section .text
+.global _start
+.type _start, @function
+_start:
+ /*
+ The bootloader has loaded us into 32-bit protected mode on a x86
+ machine. Interrupts are disabled. Paging is disabled. The processor
+ state is as defined in the multiboot standard. The kernel has full
+ control of the CPU. The kernel can only make use of hardware features
+ and any code it provides as part of itself. There's no printf
+ function, unless the kernel provides its own <stdio.h> header and a
+ printf implementation. There are no security restrictions, no
+ safeguards, no debugging mechanisms, only what the kernel provides
+ itself. It has absolute and complete power over the
+ machine.
+ */
+
+ /*
+ To set up a stack, we set the esp register to point to the top of the
+ stack (as it grows downwards on x86 systems). This is necessarily done
+ in assembly as languages such as C cannot function without a stack.
+ */
+ mov esp, stack_top
+
+ /*
+ This is a good place to initialize crucial processor state before the
+ high-level kernel is entered. It's best to minimize the early
+ environment where crucial features are offline. Note that the
+ processor is not fully initialized yet: Features such as floating
+ point instructions and instruction set extensions are not initialized
+ yet. The GDT should be loaded here. Paging should be enabled here.
+ C++ features such as global constructors and exceptions will require
+ runtime support to work as well.
+ */
+
+ /*
+ Enter the high-level kernel. The ABI requires the stack is 16-byte
+ aligned at the time of the call instruction (which afterwards pushes
+ the return pointer of size 4 bytes). The stack was originally 16-byte
+ aligned above and we've pushed a multiple of 16 bytes to the
+ stack since (pushed 0 bytes so far), so the alignment has thus been
+ preserved and the call is well defined.
+ */
+ call kernel_main
+
+ /*
+ If the system has nothing more to do, put the computer into an
+ infinite loop. To do that:
+ 1) Disable interrupts with cli (clear interrupt enable in eflags).
+ They are already disabled by the bootloader, so this is not needed.
+ Mind that you might later enable interrupts and return from
+ kernel_main (which is sort of nonsensical to do).
+ 2) Wait for the next interrupt to arrive with hlt (halt instruction).
+ Since they are disabled, this will lock up the computer.
+ 3) Jump to the hlt instruction if it ever wakes up due to a
+ non-maskable interrupt occurring or due to system management mode.
+ */
+ cli
+ jmp quit
+
+quit:
+ hlt
+ jmp quit
+
+/*
+Set the size of the _start symbol to the current location '.' minus its start.
+This is useful when debugging or when you implement call tracing.
+*/
+.size _start, . - _start
diff --git a/kernel/src/kernel.c b/kernel/src/kernel.c
new file mode 100644
index 0000000..32ba4bd
--- /dev/null
+++ b/kernel/src/kernel.c
@@ -0,0 +1,115 @@
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+
+/* TODO: Implement strlen in libc */
+size_t
+strlen(const char* str)
+{
+ size_t len = 0;
+ while (str[len])
+ len++;
+
+ return len;
+}
+
+/* Hardware text mode color constants. */
+typedef enum {
+ VGA_COLOR_BLACK = 0,
+ VGA_COLOR_BLUE = 1,
+ VGA_COLOR_GREEN = 2,
+ VGA_COLOR_CYAN = 3,
+ VGA_COLOR_RED = 4,
+ VGA_COLOR_MAGENTA = 5,
+ VGA_COLOR_BROWN = 6,
+ VGA_COLOR_LIGHT_GREY = 7,
+ VGA_COLOR_DARK_GREY = 8,
+ VGA_COLOR_LIGHT_BLUE = 9,
+ VGA_COLOR_LIGHT_GREEN = 10,
+ VGA_COLOR_LIGHT_CYAN = 11,
+ VGA_COLOR_LIGHT_RED = 12,
+ VGA_COLOR_LIGHT_MAGENTA = 13,
+ VGA_COLOR_LIGHT_BROWN = 14,
+ VGA_COLOR_WHITE = 15,
+} vga_color;
+
+static const uint8_t VGA_WIDTH = 80;
+static const uint8_t VGA_HEIGHT = 25;
+
+uint8_t terminal_row;
+uint8_t terminal_column;
+uint8_t terminal_color;
+uint16_t *terminal_buffer;
+
+uint8_t
+vga_entry_color(vga_color fg, vga_color bg)
+{
+ /*
+ * bg fg
+ * 1110 0101
+ */
+ return bg << 4 | fg;
+}
+
+uint16_t
+vga_entry(unsigned char character, uint8_t color)
+{
+ /*
+ * TODO: Unsure if this understanding
+ * is correct.
+ * color character
+ * 1110 0101 1001 1010
+ */
+ return (uint16_t) color << 8 | (uint16_t) character;
+}
+
+void
+terminal_initialize(void)
+{
+ terminal_row = 0;
+ terminal_column = 0;
+ terminal_color = vga_entry_color(
+ VGA_COLOR_LIGHT_GREY,
+ VGA_COLOR_BLACK
+ );
+ terminal_buffer = (uint16_t *) 0xB8000;
+
+ for (uint8_t y = 0; y < VGA_HEIGHT; y++)
+ for (uint8_t x = 0; x < VGA_WIDTH; x++) {
+ size_t index = y * VGA_WIDTH + x;
+ terminal_buffer[index] = vga_entry(' ', terminal_color);
+ }
+}
+
+void
+terminal_put_entry_at(char c, uint8_t color, uint8_t x, uint8_t y)
+{
+ uint8_t index = y * VGA_WIDTH + x;
+ terminal_buffer[index] = vga_entry(c, color);
+}
+
+void
+terminal_write_char(char c)
+{
+ terminal_put_entry_at(c, terminal_color, terminal_column, terminal_row);
+ if (++terminal_column == VGA_WIDTH) {
+ terminal_column = 0;
+ if (++terminal_row == VGA_HEIGHT)
+ terminal_row = 0;
+ }
+}
+
+void
+terminal_write_string(char *data)
+{
+ size_t size = strlen(data);
+ for (size_t i = 0; i < size; i++)
+ terminal_write_char(data[i]);
+}
+
+void
+kernel_main(void)
+{
+ terminal_initialize();
+ terminal_write_string("kernel");
+}
diff --git a/kernel/src/linker.ld b/kernel/src/linker.ld
new file mode 100644
index 0000000..f00fa2d
--- /dev/null
+++ b/kernel/src/linker.ld
@@ -0,0 +1,52 @@
+/* The bootloader will look at this image and start execution at the symbol
+ designated as the entry point. */
+ENTRY(_start)
+
+/* Tell where the various sections of the object files will be put in the final
+ kernel image. */
+SECTIONS
+{
+ /* It used to be universally recommended to use 1M as a start offset,
+ as it was effectively guaranteed to be available under BIOS systems.
+ However, UEFI has made things more complicated, and experimental data
+ strongly suggests that 2M is a safer place to load. In 2016, a new
+ feature was introduced to the multiboot2 spec to inform bootloaders
+ that a kernel can be loaded anywhere within a range of addresses and
+ will be able to relocate itself to run from such a loader-selected
+ address, in order to give the loader freedom in selecting a span of
+ memory which is verified to be available by the firmware, in order to
+ work around this issue. This does not use that feature, so 2M was
+ chosen as a safer option than the traditional 1M. */
+ . = 2M;
+
+ /* First put the multiboot header, as it is required to be put very early
+ in the image or the bootloader won't recognize the file format.
+ Next we'll put the .text section. */
+ .text BLOCK(4K) : ALIGN(4K)
+ {
+ *(.multiboot)
+ *(.text)
+ }
+
+ /* Read-only data. */
+ .rodata BLOCK(4K) : ALIGN(4K)
+ {
+ *(.rodata)
+ }
+
+ /* Read-write data (initialized) */
+ .data BLOCK(4K) : ALIGN(4K)
+ {
+ *(.data)
+ }
+
+ /* Read-write data (uninitialized) and stack */
+ .bss BLOCK(4K) : ALIGN(4K)
+ {
+ *(COMMON)
+ *(.bss)
+ }
+
+ /* The compiler may produce other sections, by default it will put them in
+ a segment with the same name. Simply add stuff here as needed. */
+}