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#include <bitset>
#include "platform.hpp"
Platform::Platform(const char* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) {
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
}
Platform::~Platform() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void Platform::Update(const std::bitset<2048>& bitset, int videoScale) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
for (int y = 0; y < 32; ++y) {
for (int x = 0; x < 64; ++x) {
SDL_Rect pixelRect = {x * videoScale, y * videoScale, videoScale, videoScale};
if (bitset[y * 64 + x]) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
} else {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
}
SDL_RenderFillRect(renderer, &pixelRect);
}
}
SDL_RenderPresent(renderer);
}
bool Platform::ProcessInput(uint8_t* keys) {
bool quit = false;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE: quit = true;
case SDLK_x: keys[0x0] = 1; break;
case SDLK_1: keys[0x1] = 1; break;
case SDLK_2: keys[0x2] = 1; break;
case SDLK_3: keys[0x3] = 1; break;
case SDLK_q: keys[0x4] = 1; break;
case SDLK_w: keys[0x5] = 1; break;
case SDLK_e: keys[0x6] = 1; break;
case SDLK_a: keys[0x7] = 1; break;
case SDLK_s: keys[0x8] = 1; break;
case SDLK_d: keys[0x9] = 1; break;
case SDLK_z: keys[0xA] = 1; break;
case SDLK_c: keys[0xB] = 1; break;
case SDLK_4: keys[0xC] = 1; break;
case SDLK_r: keys[0xD] = 1; break;
case SDLK_f: keys[0xE] = 1; break;
case SDLK_v: keys[0xF] = 1; break;
} break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_x: keys[0x0] = 0; break;
case SDLK_1: keys[0x1] = 0; break;
case SDLK_2: keys[0x2] = 0; break;
case SDLK_3: keys[0x3] = 0; break;
case SDLK_q: keys[0x4] = 0; break;
case SDLK_w: keys[0x5] = 0; break;
case SDLK_e: keys[0x6] = 0; break;
case SDLK_a: keys[0x7] = 0; break;
case SDLK_s: keys[0x8] = 0; break;
case SDLK_d: keys[0x9] = 0; break;
case SDLK_z: keys[0xA] = 0; break;
case SDLK_c: keys[0xB] = 0; break;
case SDLK_4: keys[0xC] = 0; break;
case SDLK_r: keys[0xD] = 0; break;
case SDLK_f: keys[0xE] = 0; break;
case SDLK_v: keys[0xF] = 0; break;
}
}
}
return quit;
}
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