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-rw-r--r--libwinnie/src/window.h113
1 files changed, 57 insertions, 56 deletions
diff --git a/libwinnie/src/window.h b/libwinnie/src/window.h
index 1d987e3..25009e1 100644
--- a/libwinnie/src/window.h
+++ b/libwinnie/src/window.h
@@ -27,86 +27,87 @@ Author: Eleni Maria Stea <elene.mst@gmail.com>
#include "geom.h"
#include "sdl/event.h"
-class Window {
+class Window
+{
public:
- enum State {STATE_NORMAL, STATE_MINIMIZED, STATE_MAXIMIZED, STATE_SHADED};
+ enum State { STATE_NORMAL, STATE_MINIMIZED, STATE_MAXIMIZED, STATE_SHADED };
private:
- char *title;
- State state;
+ char *title;
+ State state;
- Rect rect;
- Rect normal_rect; // normal state rectangle managed by the wm
+ Rect rect;
+ Rect normal_rect; // normal state rectangle managed by the wm
- Callbacks callbacks;
+ Callbacks callbacks;
- std::vector<Window*> children;
- Window* parent;
+ std::vector<Window *> children;
+ Window *parent;
- bool dirty;
- bool managed; // whether the wm manages (+decorates) this win
- bool focusable;
+ bool dirty;
+ bool managed; // whether the wm manages (+decorates) this win
+ bool focusable;
public:
- Window();
- ~Window();
+ Window();
+ ~Window();
- const Rect &get_rect() const;
- Rect get_absolute_rect() const;
- bool contains_point(int ptr_x, int ptr_y);
+ const Rect &get_rect() const;
+ Rect get_absolute_rect() const;
+ bool contains_point(int ptr_x, int ptr_y);
- void move(int x, int y);
- void resize(int x, int y);
+ void move(int x, int y);
+ void resize(int x, int y);
- void set_title(const char *s);
- const char *get_title() const;
+ void set_title(const char *s);
+ const char *get_title() const;
- /* mark this window as dirty, and notify the window manager
- * to repaint it, and anything it used to cover.
- */
- void invalidate();
+ /* mark this window as dirty, and notify the window manager
+ * to repaint it, and anything it used to cover.
+ */
+ void invalidate();
- void draw(Rect *dirty_region);
- void draw_children(const Rect &dirty_region);
+ void draw(Rect *dirty_region);
+ void draw_children(const Rect &dirty_region);
- unsigned char *get_win_start_on_fb();
- int get_scanline_width();
+ unsigned char *get_win_start_on_fb();
+ int get_scanline_width();
- void set_managed(bool managed);
- bool get_managed() const;
+ void set_managed(bool managed);
+ bool get_managed() const;
- void set_focusable(bool focusable);
- bool get_focusable() const;
+ void set_focusable(bool focusable);
+ bool get_focusable() const;
- bool get_dirty() const;
+ bool get_dirty() const;
- void set_display_callback(DisplayFuncType func);
- void set_keyboard_callback(KeyboardFuncType func);
- void set_mouse_button_callback(MouseButtonFuncType func);
- void set_mouse_motion_callback(MouseMotionFuncType func);
- void set_timer_callback(TimerFuncType func);
+ void set_display_callback(DisplayFuncType func);
+ void set_keyboard_callback(KeyboardFuncType func);
+ void set_mouse_button_callback(MouseButtonFuncType func);
+ void set_mouse_motion_callback(MouseMotionFuncType func);
+ void set_timer_callback(TimerFuncType func);
- const DisplayFuncType get_display_callback() const;
- const KeyboardFuncType get_keyboard_callback() const;
- const MouseButtonFuncType get_mouse_button_callback() const;
- const MouseMotionFuncType get_mouse_motion_callback() const;
- const TimerFuncType get_timer_callback() const;
+ const DisplayFuncType get_display_callback() const;
+ const KeyboardFuncType get_keyboard_callback() const;
+ const MouseButtonFuncType get_mouse_button_callback() const;
+ const MouseMotionFuncType get_mouse_motion_callback() const;
+ const TimerFuncType get_timer_callback() const;
- // win hierarchy
- void add_child(Window *win);
- void remove_child(Window *win);
+ // win hierarchy
+ void add_child(Window *win);
+ void remove_child(Window *win);
- Window **get_children();
- int get_children_count() const;
+ Window **get_children();
+ int get_children_count() const;
- const Window *get_parent() const;
- Window *get_parent();
+ const Window *get_parent() const;
+ Window *get_parent();
- void set_state(State state);
- State get_state() const;
+ void set_state(State state);
+ State get_state() const;
- // XXX remove if not needed
- friend class WindowManager;
+ // XXX remove if not needed
+ friend class WindowManager;
};
-#endif // WINDOW_H_
+#endif // WINDOW_H_