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Diffstat (limited to 'projects/chip8emu/module.js')
-rw-r--r-- | projects/chip8emu/module.js | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/projects/chip8emu/module.js b/projects/chip8emu/module.js new file mode 100644 index 0000000..711736e --- /dev/null +++ b/projects/chip8emu/module.js @@ -0,0 +1,85 @@ +var statusElement = document.getElementById('status'); +var progressElement = document.getElementById('progress'); + +var Module = { + print: (function() { + var element = document.getElementById('output'); + if (element) element.value = ''; // clear browser cache + return function(text) { + if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); + console.log(text); + if (element) { + element.value += text + "\n"; + element.scrollTop = element.scrollHeight; + } + }; + })(), + canvas: (() => { + var canvas = document.getElementById('canvas'); + + // As a default initial behavior, pop up an alert when webgl context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); + + return canvas; + })(), + setStatus: (text) => { + if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; + if (text === Module.setStatus.last.text) return; + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var now = Date.now(); + if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon + Module.setStatus.last.time = now; + Module.setStatus.last.text = text; + if (m) { + text = m[1]; + progressElement.value = parseInt(m[2])*100; + progressElement.max = parseInt(m[4])*100; + progressElement.hidden = false; + } else { + progressElement.value = null; + progressElement.max = null; + } + statusElement.innerHTML = text; + }, + totalDependencies: 0, + arguments: ['10', '2', 'roms/rom.ch8'], + monitorRunDependencies: (left) => { + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); + }, + simulateKeyPressE: function() { + var canvas = document.getElementById('canvas'); + canvas.focus(); + + canvas.dispatchEvent(new KeyboardEvent('keydown', { 'key': 'e', 'code': 'KeyE', 'keyCode': 82 })); + } +}; +Module.setStatus('Downloading...'); +window.onerror = () => { + Module.setStatus('Exception thrown, see JavaScript console'); + Module.setStatus = (text) => { + if (text) console.error('[post-exception status] ' + text); + }; +}; + +document.addEventListener("keydown", (function(e) { + var t = document.getElementById("canvas"), + n = new KeyboardEvent("keydown", { + key: e.key, + code: e.code, + keyCode: e.keyCode + }); + t.dispatchEvent(n) +})) + +document.addEventListener("keyup", (function(e) { + var t = document.getElementById("canvas"), + n = new KeyboardEvent("keyup", { + key: e.key, + code: e.code, + keyCode: e.keyCode + }); + t.dispatchEvent(n) +})) |