import pygame import random class Asteroid: def __init__(self): self.x = random.randint(80, 800) # Random x position within the screen width self.y = 60 # Starting y position at the top self.speed_y = random.randint(1, 3) # Random downward speed self.width = 92 self.height = 92 # Load asteroid image self.asteroid_image = pygame.image.load('res/asteroid.png') def move_down(self): self.y += self.speed_y def draw(self, screen): screen.blit(self.asteroid_image, (self.x, self.y))