diff options
-rw-r--r-- | __pycache__/cockroach_game.cpython-310.pyc | bin | 1581 -> 1584 bytes | |||
-rw-r--r-- | detection.py | 57 | ||||
-rw-r--r-- | game.py | 107 | ||||
-rw-r--r-- | game1.py | 108 |
4 files changed, 146 insertions, 126 deletions
diff --git a/__pycache__/cockroach_game.cpython-310.pyc b/__pycache__/cockroach_game.cpython-310.pyc Binary files differindex 8006cbf..fdb6594 100644 --- a/__pycache__/cockroach_game.cpython-310.pyc +++ b/__pycache__/cockroach_game.cpython-310.pyc diff --git a/detection.py b/detection.py new file mode 100644 index 0000000..fd200ab --- /dev/null +++ b/detection.py @@ -0,0 +1,57 @@ +import cv2 + +import numpy as np + +class Game: + def __init__(self) -> None: + # Open the webcame (0 is usually the default) + self.cap = cv2.VideoCapture(0) + + def loop(self) -> None: + while True: + # Read frame + ret, frame = self.cap.read() + + # If frame is not returned, break + if not ret: + break + + # Convert frame from RGB to HSV, and define frame used for detection + det_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV) + + # Define lower green and upper green + lower_green = np.array([60, 100, 100]) + upper_green = np.array([100, 255, 255]) + + # Define green mask + green_mask = cv2.inRange(det_frame, lower_green, upper_green) + + # Detect contours + contours, _ = cv2.findContours(green_mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) + + # Find largest contour + largest_contour = max(contours, key=cv2.contourArea) if contours else None + + # If largest contour is present, draw a green rectangle + if largest_contour is not None: + x, y, w, h = cv2.boundingRect(largest_contour) + cv2.rectangle(frame, (x, y), (x + w, y + h), (0, 255, 0), 2) + + # Show frame + cv2.imshow('Foot Tracking', frame) + + # Quit if 'q' is pressed + if cv2.waitKey(1) & 0xFF == ord('q'): + self.stop() + + def stop(self) -> None: + # Release captured webcam + self.cap.release() + + # Destroy all CV2 Windows + cv2.destroyAllWindows() + +if __name__ == '__main__': + game = Game() + + game.loop()
\ No newline at end of file @@ -1,21 +1,65 @@ import cv2 - import numpy as np +import pygame +import random +import threading +from cockroach_game import Cockroach + +# Initialize Pygame +pygame.init() + +# Define screen dimensions +SCREEN_WIDTH = 802 +SCREEN_HEIGHT = 601 + +# Load cockroach image +cockroach_image = pygame.image.load('res/cockroach.png') -class Game: +class MyGame: def __init__(self) -> None: - # Open the webcame (0 is usually the default) + # Open the webcam (0 is usually the default) self.cap = cv2.VideoCapture(0) - def loop(self) -> None: - while True: - # Read frame + # Create the game screen + self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) + pygame.display.set_caption('Camera Feed and Cockroach Panel') + + # Track whether the Pygame window should be closed + self.running = True + + # Create an event to signal the camera feed thread to stop + self.stop_event = threading.Event() + + def run_cockroach_game(self): + # Create a list to hold cockroaches + cockroaches = [] + + while not self.stop_event.is_set(): + for event in pygame.event.get(): + if event.type == pygame.QUIT: + # Set the stop event when the 'x' button is clicked + self.stop_event.set() + + # Spawn a new cockroach randomly + if len(cockroaches) < 5 and random.random() < 0.02: + cockroaches.append(Cockroach()) + + # Move cockroaches downwards and remove off-screen ones + for cockroach in cockroaches: + cockroach.move_down() + if cockroach.y >= SCREEN_HEIGHT: + cockroaches.remove(cockroach) + + # Read frame from the webcam ret, frame = self.cap.read() # If frame is not returned, break if not ret: break + # Rotate the frame counter-clockwise by 90 degrees + frame = cv2.rotate(frame, cv2.ROTATE_90_COUNTERCLOCKWISE) + # Convert frame from RGB to HSV, and define frame used for detection det_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV) @@ -23,7 +67,7 @@ class Game: lower_green = np.array([60, 100, 100]) upper_green = np.array([100, 255, 255]) - # Define green mask + # Define green mask green_mask = cv2.inRange(det_frame, lower_green, upper_green) # Detect contours @@ -37,21 +81,48 @@ class Game: x, y, w, h = cv2.boundingRect(largest_contour) cv2.rectangle(frame, (x, y), (x + w, y + h), (0, 255, 0), 2) - # Show frame - cv2.imshow('Foot Tracking', frame) - - # Quit if 'q' is pressed - if cv2.waitKey(1) & 0xFF == ord('q'): - self.stop() + frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) + + # Convert frame to Pygame surface + frame_pygame = pygame.surfarray.make_surface(frame_rgb) + + # Draw the camera feed as the background + self.screen.blit(frame_pygame, (80, 60)) - def stop(self) -> None: - # Release captured webcam + # Draw the cockroach panel on top of the camera feed + for cockroach in cockroaches: + cockroach.draw(self.screen) + + # Update the display + pygame.display.flip() + + # Release the captured webcam self.cap.release() - + # Destroy all CV2 Windows cv2.destroyAllWindows() + def loop(self) -> None: + # Start the webcam feed and cockroach panel in separate threads + cockroach_thread = threading.Thread(target=self.run_cockroach_game) + cockroach_thread.start() + + while self.running: + # Handle events for the Pygame window + for event in pygame.event.get(): + if event.type == pygame.QUIT: + # Close the Pygame window + self.running = False + + # Quit if 'q' is pressed + if cv2.waitKey(1) & 0xFF == ord('q'): + self.running = False + + # Signal the camera feed thread to stop + self.stop_event.set() + if __name__ == '__main__': - game = Game() + game = MyGame() - game.loop()
\ No newline at end of file + # Start the webcam feed and cockroach panel together + game.loop() diff --git a/game1.py b/game1.py deleted file mode 100644 index a8fc041..0000000 --- a/game1.py +++ /dev/null @@ -1,108 +0,0 @@ -import cv2 -import numpy as np -import pygame -import random -import threading -from cockroach_game import Cockroach - -# Initialize Pygame -pygame.init() - -# Define screen dimensions -SCREEN_WIDTH = 802 -SCREEN_HEIGHT = 601 - -# Load cockroach image -cockroach_image = pygame.image.load('res/cockroach.png') - -class MyGame: - def __init__(self) -> None: - # Open the webcam (0 is usually the default) - self.cap = cv2.VideoCapture(0) - - # Create the game screen - self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) - pygame.display.set_caption('Camera Feed and Cockroach Panel') - - # Track whether the Pygame window should be closed - self.running = True - - # Create an event to signal the camera feed thread to stop - self.stop_event = threading.Event() - - def run_cockroach_game(self): - # Create a list to hold cockroaches - cockroaches = [] - - while not self.stop_event.is_set(): - for event in pygame.event.get(): - if event.type == pygame.QUIT: - # Set the stop event when the 'x' button is clicked - self.stop_event.set() - - # Spawn a new cockroach randomly - if len(cockroaches) < 5 and random.random() < 0.02: - cockroaches.append(Cockroach()) - - # Move cockroaches downwards and remove off-screen ones - for cockroach in cockroaches: - cockroach.move_down() - if cockroach.y >= SCREEN_HEIGHT: - cockroaches.remove(cockroach) - - # Read frame from the webcam - ret, frame = self.cap.read() - - # If frame is not returned, break - if not ret: - break - - # Rotate the frame counter-clockwise by 90 degrees - frame = cv2.rotate(frame, cv2.ROTATE_90_COUNTERCLOCKWISE) - - # Convert frame from BGR to RGB - frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) - - # Convert frame to Pygame surface - frame_pygame = pygame.surfarray.make_surface(frame_rgb) - - # Draw the camera feed as the background - self.screen.blit(frame_pygame, (80, 60)) - - # Draw the cockroach panel on top of the camera feed - for cockroach in cockroaches: - cockroach.draw(self.screen) - - # Update the display - pygame.display.flip() - - # Release the captured webcam - self.cap.release() - - # Destroy all CV2 Windows - cv2.destroyAllWindows() - - def loop(self) -> None: - # Start the webcam feed and cockroach panel in separate threads - cockroach_thread = threading.Thread(target=self.run_cockroach_game) - cockroach_thread.start() - - while self.running: - # Handle events for the Pygame window - for event in pygame.event.get(): - if event.type == pygame.QUIT: - # Close the Pygame window - self.running = False - - # Quit if 'q' is pressed - if cv2.waitKey(1) & 0xFF == ord('q'): - self.running = False - - # Signal the camera feed thread to stop - self.stop_event.set() - -if __name__ == '__main__': - game = MyGame() - - # Start the webcam feed and cockroach panel together - game.loop() |