/* * Copyright (C) 2013 Red Hat * Author: Rob Clark * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #ifndef __MSM_GPU_H__ #define __MSM_GPU_H__ #include #include #include #include "msm_drv.h" #include "msm_ringbuffer.h" #include "msm_snapshot.h" struct msm_gem_submit; struct msm_gpu_perfcntr; #define MSM_GPU_DEFAULT_IONAME "kgsl_3d0_reg_memory" #define MSM_GPU_DEFAULT_IRQNAME "kgsl_3d0_irq" struct msm_gpu_config { const char *ioname; const char *irqname; int nr_rings; uint64_t va_start; uint64_t va_end; uint64_t secure_va_start; uint64_t secure_va_end; }; /* So far, with hardware that I've seen to date, we can have: * + zero, one, or two z180 2d cores * + a3xx or a2xx 3d core, which share a common CP (the firmware * for the CP seems to implement some different PM4 packet types * but the basics of cmdstream submission are the same) * * Which means that the eventual complete "class" hierarchy, once * support for all past and present hw is in place, becomes: * + msm_gpu * + adreno_gpu * + a3xx_gpu * + a2xx_gpu * + z180_gpu */ struct msm_gpu_funcs { int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value); int (*hw_init)(struct msm_gpu *gpu); int (*pm_suspend)(struct msm_gpu *gpu); int (*pm_resume)(struct msm_gpu *gpu); void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit); void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); irqreturn_t (*irq)(struct msm_gpu *irq); uint32_t (*submitted_fence)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); void (*recover)(struct msm_gpu *gpu); void (*destroy)(struct msm_gpu *gpu); #ifdef CONFIG_DEBUG_FS /* show GPU status in debugfs: */ void (*show)(struct msm_gpu *gpu, struct seq_file *m); #endif int (*snapshot)(struct msm_gpu *gpu, struct msm_snapshot *snapshot); int (*get_counter)(struct msm_gpu *gpu, u32 groupid, u32 countable, u32 *lo, u32 *hi); void (*put_counter)(struct msm_gpu *gpu, u32 groupid, int counterid); u64 (*read_counter)(struct msm_gpu *gpu, u32 groupid, int counterid); }; struct msm_gpu { const char *name; struct drm_device *dev; struct platform_device *pdev; const struct msm_gpu_funcs *funcs; /* performance counters (hw & sw): */ spinlock_t perf_lock; bool perfcntr_active; struct { bool active; ktime_t time; } last_sample; uint32_t totaltime, activetime; /* sw counters */ uint32_t last_cntrs[5]; /* hw counters */ const struct msm_gpu_perfcntr *perfcntrs; uint32_t num_perfcntrs; struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; int nr_rings; /* list of GEM active objects: */ struct list_head active_list; /* does gpu need hw_init? */ bool needs_hw_init; /* worker for handling active-list retiring: */ struct work_struct retire_work; void __iomem *mmio; int irq; struct msm_gem_address_space *aspace; struct msm_gem_address_space *secure_aspace; /* Power Control: */ struct regulator *gpu_reg, *gpu_cx; struct clk **grp_clks; struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; int nr_clocks; uint32_t gpufreq[10]; uint32_t busfreq[10]; uint32_t nr_pwrlevels; uint32_t active_level; struct pm_qos_request pm_qos_req_dma; struct drm_gem_object *memptrs_bo; #ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING struct msm_bus_scale_pdata *bus_scale_table; uint32_t bsc; #endif /* Hang and Inactivity Detection: */ #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */ #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD) struct timer_list hangcheck_timer; struct work_struct recover_work; struct msm_snapshot *snapshot; }; struct msm_gpu_submitqueue { int id; u32 flags; u32 prio; int faults; struct list_head node; struct kref ref; }; /* It turns out that all targets use the same ringbuffer size. */ #define MSM_GPU_RINGBUFFER_SZ SZ_32K #define MSM_GPU_RINGBUFFER_BLKSIZE 32 #define MSM_GPU_RB_CNTL_DEFAULT \ (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) static inline struct msm_ringbuffer *__get_ring(struct msm_gpu *gpu, int index) { return (index < ARRAY_SIZE(gpu->rb) ? gpu->rb[index] : NULL); } #define FOR_EACH_RING(gpu, ring, index) \ for (index = 0, ring = (gpu)->rb[0]; \ index < (gpu)->nr_rings && index < ARRAY_SIZE((gpu)->rb); \ index++, ring = __get_ring(gpu, index)) static inline bool msm_gpu_active(struct msm_gpu *gpu) { struct msm_ringbuffer *ring; int i; FOR_EACH_RING(gpu, ring, i) { if (gpu->funcs->submitted_fence(gpu, ring) > ring->memptrs->fence) return true; } return false; } /* Perf-Counters: * The select_reg and select_val are just there for the benefit of the child * class that actually enables the perf counter.. but msm_gpu base class * will handle sampling/displaying the counters. */ struct msm_gpu_perfcntr { uint32_t select_reg; uint32_t sample_reg; uint32_t select_val; const char *name; }; static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) { msm_writel(data, gpu->mmio + (reg << 2)); } static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) { return msm_readl(gpu->mmio + (reg << 2)); } static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) { uint32_t val = gpu_read(gpu, reg); val &= ~mask; gpu_write(gpu, reg, val | or); } static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) { u64 val; /* * Why not a readq here? Two reasons: 1) many of the LO registers are * not quad word aligned and 2) the GPU hardware designers have a bit * of a history of putting registers where they fit, especially in * spins. The longer a GPU family goes the higher the chance that * we'll get burned. We could do a series of validity checks if we * wanted to, but really is a readq() that much better? Nah. */ /* * For some lo/hi registers (like perfcounters), the hi value is latched * when the lo is read, so make sure to read the lo first to trigger * that */ val = (u64) msm_readl(gpu->mmio + (lo << 2)); val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); return val; } static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) { /* Why not a writeq here? Read the screed above */ msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); } int msm_gpu_pm_suspend(struct msm_gpu *gpu); int msm_gpu_pm_resume(struct msm_gpu *gpu); int msm_gpu_hw_init(struct msm_gpu *gpu); void msm_gpu_perfcntr_start(struct msm_gpu *gpu); void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); void msm_gpu_retire(struct msm_gpu *gpu); int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit); int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, const char *name, struct msm_gpu_config *config); void msm_gpu_cleanup(struct msm_gpu *gpu); struct msm_gpu *adreno_load_gpu(struct drm_device *dev); void __init adreno_register(void); void __exit adreno_unregister(void); int msm_gpu_counter_get(struct msm_gpu *gpu, struct drm_msm_counter *data, struct msm_file_private *ctx); int msm_gpu_counter_put(struct msm_gpu *gpu, struct drm_msm_counter *data, struct msm_file_private *ctx); void msm_gpu_cleanup_counters(struct msm_gpu *gpu, struct msm_file_private *ctx); u64 msm_gpu_counter_read(struct msm_gpu *gpu, struct drm_msm_counter_read *data); static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) { if (queue) kref_put(&queue->ref, msm_submitqueue_destroy); } #endif /* __MSM_GPU_H__ */