From ed8faa266292418e9d2addd164d817fb05ef5dac Mon Sep 17 00:00:00 2001 From: Sultan Alsawaf Date: Sat, 18 Apr 2020 23:20:50 -0700 Subject: msm8996-common: Force triple frame buffers * This yields significantly reduced jitter and doesn't have any measurable impact on latency. * Also remove the SF offset to avoid regressions Change-Id: Ic370750b78db0a0734951975dc1fdea98eb38157 --- vendor_prop.mk | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'vendor_prop.mk') diff --git a/vendor_prop.mk b/vendor_prop.mk index de41484..58ddf97 100644 --- a/vendor_prop.mk +++ b/vendor_prop.mk @@ -185,10 +185,7 @@ PRODUCT_PROPERTY_OVERRIDES += \ # Surfaceflinger PRODUCT_PROPERTY_OVERRIDES += \ - debug.sf.early_phase_offset_ns=1500000 \ - debug.sf.early_app_phase_offset_ns=1500000 \ - debug.sf.early_gl_phase_offset_ns=3000000 \ - debug.sf.early_gl_app_phase_offset_ns=15000000 + ro.surface_flinger.max_frame_buffer_acquired_buffers=3 PRODUCT_DEFAULT_PROPERTY_OVERRIDES += \ ro.surface_flinger.vsync_event_phase_offset_ns=2000000 \ -- cgit v1.2.3