diff options
author | Sultan Alsawaf <sultan@kerneltoast.com> | 2020-04-18 23:20:50 -0700 |
---|---|---|
committer | Davide Garberi <dade.garberi@gmail.com> | 2023-08-03 11:45:45 +0200 |
commit | ed8faa266292418e9d2addd164d817fb05ef5dac (patch) | |
tree | 0e3d2519589e86ea460d34ffca8ed33ae363d5a6 | |
parent | 5d6c9c0f835dc9a4580009cac9c3174aa1c44676 (diff) |
msm8996-common: Force triple frame buffers
* This yields significantly reduced jitter and doesn't have any measurable
impact on latency.
* Also remove the SF offset to avoid regressions
Change-Id: Ic370750b78db0a0734951975dc1fdea98eb38157
-rw-r--r-- | vendor_prop.mk | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/vendor_prop.mk b/vendor_prop.mk index de41484..58ddf97 100644 --- a/vendor_prop.mk +++ b/vendor_prop.mk @@ -185,10 +185,7 @@ PRODUCT_PROPERTY_OVERRIDES += \ # Surfaceflinger PRODUCT_PROPERTY_OVERRIDES += \ - debug.sf.early_phase_offset_ns=1500000 \ - debug.sf.early_app_phase_offset_ns=1500000 \ - debug.sf.early_gl_phase_offset_ns=3000000 \ - debug.sf.early_gl_app_phase_offset_ns=15000000 + ro.surface_flinger.max_frame_buffer_acquired_buffers=3 PRODUCT_DEFAULT_PROPERTY_OVERRIDES += \ ro.surface_flinger.vsync_event_phase_offset_ns=2000000 \ |