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authorLucas Dupin <dupin@google.com>2019-03-14 17:04:05 -0700
committerDavide Garberi <dade.garberi@gmail.com>2019-11-05 22:19:31 +0100
commit35d2ae96e5f690a945e5a62bc49d3fd9294b0c38 (patch)
treee076e325a733df6f6f2e7c85ddc8f7dd973fb9c8
parentd3c28e0c6f9703c336986d1656b5a1ba37bf44c2 (diff)
msm8996-common: Kang walleye offsets for GPU compositionlineage-17.0
Window animations now have rounded corners, meaning that the shader that we use is more expensive than it used to be. Because of this, we need to adjust the SF offsets, to make sure that we'll have enough time to finish the GPU composition without dropping frames. These offsets as similar to blueline's, adjusted slightly because we were getting false "frame missed" signals if composition starts too early. Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819
-rw-r--r--vendor_prop.mk7
1 files changed, 7 insertions, 0 deletions
diff --git a/vendor_prop.mk b/vendor_prop.mk
index ad6db40..8305d77 100644
--- a/vendor_prop.mk
+++ b/vendor_prop.mk
@@ -163,6 +163,13 @@ PRODUCT_PROPERTY_OVERRIDES += \
persist.data.df.iwlan_mux=9 \
persist.data.df.dev_name=rmnet_usb0
+# Surfaceflinger
+PRODUCT_PROPERTY_OVERRIDES += \
+ debug.sf.early_phase_offset_ns=1500000 \
+ debug.sf.early_app_phase_offset_ns=1500000 \
+ debug.sf.early_gl_phase_offset_ns=3000000 \
+ debug.sf.early_gl_app_phase_offset_ns=15000000
+
# TimeService
PRODUCT_PROPERTY_OVERRIDES += \
persist.timed.enable=true \