#include #include #include "platform.hpp" Platform::Platform(const char* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) { SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); } Platform::~Platform() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void Platform::Update(const std::bitset<2048>& bitset, int videoScale) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); for (int y = 0; y < 32; ++y) { for (int x = 0; x < 64; ++x) { SDL_Rect pixelRect = {x * videoScale, y * videoScale, videoScale, videoScale}; if (bitset[y * 64 + x]) { SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); } else { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); } SDL_RenderFillRect(renderer, &pixelRect); } } SDL_RenderPresent(renderer); } bool Platform::ProcessInput(std::bitset<16>* keys) { bool quit = false; SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: quit = true; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: quit = true; case SDLK_x: (*keys)[0x0] = 1; break; case SDLK_1: (*keys)[0x1] = 1; break; case SDLK_2: (*keys)[0x2] = 1; break; case SDLK_3: (*keys)[0x3] = 1; break; case SDLK_q: (*keys)[0x4] = 1; break; case SDLK_w: (*keys)[0x5] = 1; break; case SDLK_e: (*keys)[0x6] = 1; break; case SDLK_a: (*keys)[0x7] = 1; break; case SDLK_s: (*keys)[0x8] = 1; break; case SDLK_d: (*keys)[0x9] = 1; break; case SDLK_z: (*keys)[0xA] = 1; break; case SDLK_c: (*keys)[0xB] = 1; break; case SDLK_4: (*keys)[0xC] = 1; break; case SDLK_r: (*keys)[0xD] = 1; break; case SDLK_f: (*keys)[0xE] = 1; break; case SDLK_v: (*keys)[0xF] = 1; break; } break; case SDL_KEYUP: switch (event.key.keysym.sym) { case SDLK_x: (*keys)[0x0] = 0; break; case SDLK_1: (*keys)[0x1] = 0; break; case SDLK_2: (*keys)[0x2] = 0; break; case SDLK_3: (*keys)[0x3] = 0; break; case SDLK_q: (*keys)[0x4] = 0; break; case SDLK_w: (*keys)[0x5] = 0; break; case SDLK_e: (*keys)[0x6] = 0; break; case SDLK_a: (*keys)[0x7] = 0; break; case SDLK_s: (*keys)[0x8] = 0; break; case SDLK_d: (*keys)[0x9] = 0; break; case SDLK_z: (*keys)[0xA] = 0; break; case SDLK_c: (*keys)[0xB] = 0; break; case SDLK_4: (*keys)[0xC] = 0; break; case SDLK_r: (*keys)[0xD] = 0; break; case SDLK_f: (*keys)[0xE] = 0; break; case SDLK_v: (*keys)[0xF] = 0; break; } } } return quit; }